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Soft-15KHz - slim new tool for 15KHz on normal vga cards

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SailorSat:

atm. theres a limit of 31 resolution on nvidia and 5 on intel (but thats not even in the public alpha yet)
none on ati, 3dfx and matrox


Silver:


--- Quote from: SailorSat on January 31, 2008, 06:08:40 pm ---atm. theres a limit of 31 resolution on nvidia and 5 on intel (but thats not even in the public alpha yet)
none on ati, 3dfx and matrox

--- End quote ---

ATI on everything here. So in theory, you could go the advancemame route and create an exact custom resolution for every single different resolution.... although I imagine there are advantages to restricting the number a bit to keep things displaying without monitor adjustments (depending on your monitor).


Ummon:


--- Quote from: Silver on January 31, 2008, 06:27:48 pm ---
--- Quote from: SailorSat on January 31, 2008, 06:08:40 pm ---atm. theres a limit of 31 resolution on nvidia and 5 on intel (but thats not even in the public alpha yet)
none on ati, 3dfx and matrox

--- End quote ---

ATI on everything here. So in theory, you could go the advancemame route and create an exact custom resolution for every single different resolution.... although I imagine there are advantages to restricting the number a bit to keep things displaying without monitor adjustments (depending on your monitor).


--- End quote ---

Yes, slightly different timings can and often will affect screen geometry, but it won't be enough to shift it to a different mode on the monitor. The ultimarc/soft15 modes seem to be good approximations to meet 95% (or more, I don't know as I'm not a pokerom) of cases. It depends how picky you are. I think the really picky advancemame users create a special timing for each game. Incidentally, it seems Advancemame and regular MAME treat the same modes/timings differently.

alui:

I've installed the Soft-15KHz (all 3 modes) on my P4 PC w/ the 6600GT video card and everything seems to be running great.  The only games I seem to have some slight problems with are the vector games, in particular, Tempest.  In Tempest, the game seems to have shifted slighted down on my WG D9200 monitor.  Is there any way to correct this?  Also, these vector games are significantly dimmer than the regular mame games.  How can I brighten them up?  And why are there no resolution listed (0x0) for these vector games?

I'm also wondering if there is an English version of the document which explains how to calculate custom resolution settings.

Thanks

SailorSat:

Vector Games use another type of monitor, and don't have a "real" resolution (altough you could a define a min and a max value for the beam position), thats why the show a resolution of 0x0.

As for the brightness... Theres some option in mame.ini to increase brightness.
Try to increase "beam" to 1.25 or something (2.0 is really bright!).

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