Main > Monitor/Video Forum
Soft-15KHz - slim new tool for 15KHz on normal vga cards
vindes:
This is a really great accomplishment, thanks for the great work SailorSat.
How would one create a custom resoultion for say 392x288 @ 60hz? I read the faq, but didn't follow what all the numbers on the mode definition lines were. Are these basically what would be generated by lrmc?
I know that would come out to 17.3khz. Obviously not something a 15khz monitor would like, but supposedly the Betson Imperial multisync will sync to anything from 15khz to 40khz. At least the manual says it will, and I remember reading a post somewhere on these forums from a guy that said he tested it and it worked.
Basically I'd love to see the x288 resolutions running at 60hz instead of 53hz. Games without much on the screen look good (like pacman) but when you get stuff like Dig Dug where the whole screen is painted there's a lot of 53hz flicker.
I guess the other option would be to display the x288 resolutions at 120hz, which I think would be around 35khz. Again, something the Betson should handle according to its manual. (50-120hz refresh)
Carlito:
I was wondering if anyone had any luck using a Radeon 7200 AGP card?
This is the card I'm using and my J-Pac seems to think the right sync is being sent but I'm having some problems adjusting the H and V holds so the desktop stops scrolling. The adjustments are very very sensitive and I can't seem to get it to hold properly.
Not sure if this is a problem with my card/Soft-15khz problem or not. Just looking for some assurance that a Radeon 7200 should work.
Thanks for the great software,
Carlito
tisurame:
Anyone have an idea if a Geforce FX5200 or 5500 would work ?
klin:
Anyone know the how to calculate the modeline resolution for Neo Geo?
Somehow I'm getting resolution stretching artifacts on Neo Geo (easily seen while playing Pulsar).
SailorSat:
--- Quote from: klin on September 26, 2007, 12:09:16 am ---Anyone know the how to calculate the modeline resolution for Neo Geo?
Somehow I'm getting resolution stretching artifacts on Neo Geo (easily seen while playing Pulsar).
--- End quote ---
Tab ^, push several times up until you reach "Horizontal Stretch" and change it to 1.00
Thats actually a "feature" in MAME...
Neogeo does output 320 pixels, but most software use only 304, and the extra 16 pixel contain garbage.
Mamedev's decided to zoom out those pixel because they don't want to get false bug reports for the neogeo driver.