Main > Main Forum
Anatomy of a joystick? Looking for exploded-view diagrams/photos and specs.
<< < (3/5) > >>
bfauska:
RobotronNut,
I didn't look at the links (no time. I should be leaving instead of typing this, but I'm an addict), but the idea of adjustable throw on a joystick is fantastic (I assume that is one of the ideas)  I really like some games with a tight and sensitive joystick, and others it's nice to be able to move a bit before the game reacts.

Now I want to build one.  DAMN IT. NO TIME.


--- Quote from: DarkBubble on May 02, 2007, 09:31:36 am ---I know what the first word out of my wife's mouth would be when she saw me building up displays for Resident Evil figures..."Dork!" :laugh2:

--- End quote ---
:laugh2:
My wife wouldn't say it like a new discovery, it would be some comment about how it's yet another example of my already too obvious self proclaimed (and proclaimed by her) dorkdum.  :cheers: to us dorks.
Kremmit:
Here's one that you won't find on the Happ site.  I was going to post a Wico diagram as well, but I just noticed that it doesn't show the inside of the stick base, which makes it less than useful.  BTW, I really, really like the feel of the Monroe joystick (Gyruss, Time Pilot and Rampage), and it's made almost entirely of metal, hint hint. 

kowal:
SodaPopinksi:

--- Quote ---As a kid when I used to play with G.I. Joe, Matchbox, Hotwheels, Micro Machines, or whatever I always enjoyed setting up places for the play to take place and then barely doing any sort of action.
--- End quote ---

That is so funny! I was like that as well, I had the GI Joe aircraft carrier with like 3 planes and 50 figures all standing in poses on bases with all their equipment placed just so... I would play with them but not really rough like, like I'd make elaborate plots involving snipers or the Baroness in a hot tub... Friends would come over and take the toys and just sort of mush them together while I sat in the background slightly devastated at all the setting up I'd have to redo after they went home hahaha...  ;D
DarkBubble:

--- Quote from: bfauska on May 02, 2007, 08:31:40 pm --- :laugh2:
My wife wouldn't say it like a new discovery, it would be some comment about how it's yet another example of my already too obvious self proclaimed (and proclaimed by her) dorkdum.  :cheers: to us dorks.

--- End quote ---

Here here!   :cheers:


--- Quote from: Kremmit on May 03, 2007, 01:35:25 am ---Here's one that you won't find on the Happ site.  I was going to post a Wico diagram as well, but I just noticed that it doesn't show the inside of the stick base, which makes it less than useful.  BTW, I really, really like the feel of the Monroe joystick (Gyruss, Time Pilot and Rampage), and it's made almost entirely of metal, hint hint. 



--- End quote ---

Wow.  So that's why the stick on those machines always felt so smooth.  It's such a simple design too.  The only part I'm having trouble with is the ball bearing case.  On the diagram, it looks like a washer.


--- Quote from: RobotronNut on May 02, 2007, 04:17:18 pm ---well, if you're going to build from scratch, why not try to improve the state of the art, instead of just copying something?

here's an old post of mine that muses about what might be possible:
http://forum.arcadecontrols.com/index.php?topic=56090.msg551189#msg551189

you wouldn't need to build the "ideal" joystick, but perhaps figure out a mechanical way to make one of these parameters more adjustable and see how tweaking it affects your game play.

here's another old post that discusses why this kind of tweaking is helpful:
http://forum.arcadecontrols.com/index.php?topic=60091.msg595625#msg595625

--- End quote ---

The second I read the part about making parameters adjustable, I immediately had a vision of a mechanism that could adjust the throw.   :banghead:  Can't...stay...focused.  I totally agree with what you're saying though.  I've got ideas for other sticks and tweaks running through my head, but I really need to start small.  Like I said, my skills are limited.  I think that starting with something more basic will help me not only to be more competent, but it will likely help me make better design choices with the more complex ideas I have in mind that will streamline them and make them less clunky.
Navigation
Message Index
Next page
Previous page

Go to full version