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| trog_4269:
So I am currently contemplating building a dedicated 2 player cp for dual joystick games. I am wondering if there are examples out there. My questions are: 1. How many buttons I should have for each player 2. What is the preferred positioning of the buttons in relation to the dual joysticks. Thanks. |
| DaveMMR:
Is this doubling as a regular panel for single joystick, two-player games? Off the top of my head, the one two-player, dual joystick game that required a button was Total Carnage. But I even think that was the start button that laid bombs. I would say at least one action button if it's strictly dual joystick games. I know Cloak & Dagger needed a separate action button for the fuse. If it's doubling as a two player panel for single joystick games, the standard six should apply if you're into fighters. |
| trog_4269:
I am currently in the process of building a 4 player control panel so the fighters will be played on that. I want to build a cab for 1 & 2 player games that use dual joysticks for each player. |
| Kaytrim:
--- Quote from: trog_4269 on April 27, 2007, 03:05:37 pm ---I am currently in the process of building a 4 player control panel so the fighters will be played on that. I want to build a cab for 1 & 2 player games that use dual joysticks for each player. --- End quote --- In other words Smash TV and Tank games. ;D |
| vidmouse:
I'm considering something similar myself, except I'm only doing 1 set (1 player, two joys) One thing I'm looking at is a top firebutton stick for the 2nd joystick to enjoy Battlezone. See my CP layout pic for more details... |
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