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| Mamewah Controller Problems |
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| gonzo90017:
I'm having trouble using mamewah with my ps2 to usb adapter. For some reason even though I assigned button 9 as exit when I press it nothing happens. However when I press button 10 which is assigned as Launch game it exits mamewah! When I reverse them, in other words button 10 as exit and button 9 as start game. When I press button 9 nothing happens but when I press button 10 it launches the game! Can someone please take a look at my .cfg and tell me what i'm doing wrong. I'm using the latest beta version 13. ### INPUT MAPPINGS ### # main form UP_1_GAME "DIK_UP ¦ JOY1_UP ¦ MOUSE_UP" DOWN_1_GAME "DIK_DOWN ¦ JOY1_DOWN ¦ MOUSE_DOWN" UP_1_PAGE "DIK_R" DOWN_1_PAGE "DIK_F" UP_1_LETTER "DIK_LEFT ¦ JOY1_LEFT" DOWN_1_LETTER "DIK_RIGHT ¦ JOY1_RIGHT" FIND_GAME "DIK_TAB" RANDOM_GAME "DIK_LSHIFT" SELECT_GROUP NEXT_GROUP PREVIOUS_GROUP SELECT_PLATFORM NEXT_PLATFORM PREVIOUS_PLATFORM SELECT_GAMELIST NEXT_GAMELIST PREVIOUS_GAMELIST ADD_GAME_TO_LIST REMOVE_GAME_FROM_LIST MENU_SHOW "DIK_2" MENU_LOCK TOGGLE_MOVIE_PREVIEW_DISPLAY "DIK_M" TOGGLE_HISTORY_DAT_DISPLAY "DIK_H" LAUNCH_GAME "JOY1_BUTTON10 ¦ DIK_1" LAUNCH_APP LAUNCH_APP_1 LAUNCH_APP_2 LAUNCH_APP_3 LAUNCH_APP_4 LAUNCH_APP_5 NEXT_THEME PREVIOUS_THEME EXIT_WITH_CHOICE EXIT_TO_WINDOWS "JOY1_BUTTON9 ¦ DIK_ESCAPE" EXIT_AND_RUN_APP EXIT_AND_REBOOT EXIT_AND_SHUTDOWN # options form OP_UP_1_OPTION "DIK_UP ¦ JOY1_UP ¦ MOUSE_UP" OP_DOWN_1_OPTION "DIK_DOWN ¦ JOY1_DOWN ¦ MOUSE_DOWN" OP_UP_1_OPTION_PAGE "DIK_LEFT ¦ JOY1_LEFT" OP_DOWN_1_OPTION_PAGE "DIK_RIGHT ¦ JOY1_RIGHT" OP_MENU_SELECT "DIK_1" OP_MENU_BACK "DIK_2" OP_MENU_HIDE # screensaver form SS_SHOW_TRACK_NAME "DIK_2" SS_FIND_N_SELECT_GAME "DIK_1" # any form VOLUME_DOWN VOLUME_UP VOLUME_MUTE PLAY_OR_PAUSE PREVIOUS_TRACK NEXT_TRACK REWIND_TRACK FF_TRACK ### SETTINGS ### # 0 or 1 (off / on) keyboard 1 mouse 0 joystick 1 # 1+ (milli-seconds) digital_scroll_rate 125 # 0 = off, 1+ (milli-seconds) simulated_analog_max_rate 20 # 1-100% mouse_x_sensitivity 100 mouse_y_sensitivity 100 joy1_x_deadzone 10 joy1_x_saturation 95 joy1_x_sensitivity 100 joy1_x_analog 0 joy1_y_deadzone 10 joy1_y_saturation 95 joy1_y_sensitivity 100 joy1_y_analog 0 joy1_z_deadzone 10 joy1_z_saturation 95 joy1_z_sensitivity 100 joy1_z_analog 0 joy1_rx_deadzone 10 joy1_rx_saturation 95 joy1_rx_sensitivity 100 joy1_rx_analog 0 joy1_ry_deadzone 10 joy1_ry_saturation 95 joy1_ry_sensitivity 100 joy1_ry_analog 0 joy1_rz_deadzone 10 joy1_rz_saturation 95 joy1_rz_sensitivity 100 joy1_rz_analog 0 joy1_slider0_deadzone 10 joy1_slider0_saturation 95 joy1_slider0_sensitivity 100 joy1_slider0_analog 0 joy1_slider1_deadzone 10 joy1_slider1_saturation 95 joy1_slider1_sensitivity 100 joy1_slider1_analog 0 |
| gonzo90017:
Just solved it. Read the ctrl docs but this wasn't in it unless i'm mistaken this should be added. Mamewah starts counting buttons from 0. In other words button 1 = button 0. Button 2 = button 1 etc... |
| bfauska:
That's actually fairly standard computer protocol. The problem is that windows ignores this and bases things on a numbering system beginning with 1. For example, the primary monitor on a computer system is monitor 0, windows calls it 1. I think that it is the same with mice, keyboards and joysticks too. Although, MameWah does refer to my GPwiz as Joy1, and it is the only joystick in the system, which by the other standard would make it joy0. :dunno whaddaygonnado? Nobody can make up there mind on a good system I guess. |
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