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Author Topic: Control panel review - 4 player with spinner  (Read 10462 times)

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vidmouse

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Control panel review - 4 player with spinner
« on: April 24, 2007, 01:31:13 pm »
Just a quick review request... looking at adding a spinner to my control panel.  Don't have one yet, just considering hacking an old mouse
to do it but wanted feedback on my placement before going through that work.

Thanks!

SavannahLion

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Re: Control panel review - 4 player with spinner
« Reply #1 on: April 24, 2007, 02:26:45 pm »
Player 3 and 1 seem awfully close to each other, especially with that spinner there.

There seems to be some discourse about angling 3 & 4 like that.

I personally like cut corners or rounded corners. No fun digging your crotch or gut into an pointy arcade unless it's vibrating.

What are the buttons across the front for?

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Re: Control panel review - 4 player with spinner
« Reply #2 on: April 24, 2007, 02:49:48 pm »
The whole thing is pretty close, but I think the angled 3/4
helps with that.  My room doesn't allow for a wider CP
unfortunately (heh need a new room).

I'm hoping the T-molding will soften those corners.
I'm not quite sure how to cut it otherwise.

The front (and side) buttons are for Visual Pinball.
(flippers, tilts L/R/C, ball launch, and "start")
Yeah I know I could've used buttons up top for
the start and all that but I figure this will feel more real.

Thanks for feedback, keep it coming all...

Kaytrim

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Re: Control panel review - 4 player with spinner
« Reply #3 on: April 24, 2007, 02:55:05 pm »
The TT2 spinner from Groovy Game Gear uses the same amount of space as a normal button.  This would make placement much easier than what you have drawn there.  Plus it comes with it's own interface for PS/2 or USB connection.

TTFN :cheers:
Kaytrim

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Re: Control panel review - 4 player with spinner
« Reply #4 on: April 24, 2007, 03:06:43 pm »
The spinner looks a little close to the P1 joy.  Make sure your wrist doesn't keep hitting it.  Also, as mentioned, there is some debate over whether angling the P3 and P4 joys is a good idea but that's just based on personal preference as far as I can tell.

Also, since you indicated that you have a small(ish) room why not just build a 2 player CP?  You could still include the spinner and even add a trackball in the middle and no one will feel cramped playing.  Based on a little experience and just hanging around these boards long enough, 4P control panels rarely seem to be used enough (how often will you have 4 people around available to play?) and there aren't enough 4P games to justify building one (I can only think of TMNT, The Simpsons, X-Men, Gauntlet and NBA Jam as games that are worth playing).  Of course all of this is just MHO and you should build what suits your needs first and foremost...

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Re: Control panel review - 4 player with spinner
« Reply #5 on: April 24, 2007, 03:25:18 pm »
If space is an issue and you're really boning for a 4P CP for those ocassions when you want to play 4P games, why not build a sort of modular panel?

You have your center, permanent, piece which holds all the controls for 1 & 2 and spinner and whatever. 3 & 4 would be addon "wings" that could be attached when needed and stored away when its not.

The panel could have recepters to accept an exposed frame from the modular panels. Or you could utilize a matching groove system where gravity would keep the panels in place.

Storage would be obvious with a front door if you drop the coin door.

vidmouse

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Re: Control panel review - 4 player with spinner
« Reply #6 on: April 24, 2007, 08:23:22 pm »
You know, someone mentioned the modular thing to me before but I couldn't figure out how to make the wiring work -- then reading your post I thought about some quick-disconnect plugs, probably need a big honkin 12-pin to do it right (really 11 pin but they don't make those I think).

I like the idea of a gravity hang but I think it would snag on stuff when the modules aren't in place.  Can't say it won't happen, I have kids running all around the place.

The spinner I had shown is probably going to be bigger than the real thing; since I'm hacking an old mouse to do it from scratch I'm hoping the footprint isnt' that big.  Also, most of it will be "below board" and my spinner dial is only about 1.8" diameter.  I'm concerned about the placement too... "luckily" I screwed up an old control panel so I can use that to prototype the whole thing first.

I have yet to see someone do 4p in a 36" wide panel like this... I'm willing to proto with my screwy panel and post photos when done...  will take about a week or so, with luck.

Thanks for all the good tips guys.  In the end I may go down to 3 player (check my avatar---gotta play Rampage!)

vidmouse

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Re: Control panel review - 4 player with spinner
« Reply #7 on: May 03, 2007, 08:05:35 am »
I gave this some more thought last night (and see all my other 4p review posts)... I had redesigned my panel to be 45" (got more room space by moving furniture) but then I got the mockup on my bare cab it looked very weird, didn't like it.

Thinking about it a bit more, I think SavanahLions' idea might be my best bet.
Will see if I can work on designs today and post images for review...  I thought
of a way to avoid the "snags" I was worried about w/ my particular cab.

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Re: Control panel review - 4 player with spinner
« Reply #8 on: May 04, 2007, 09:19:55 am »
Ok, got the control panel jpg for review... the two side "wings" are detachable through a hook-and lock mechanism.  Comments?

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Re: Control panel review - 4 player with spinner
« Reply #9 on: May 04, 2007, 09:47:26 am »
Ok, got the control panel jpg for review... the two side "wings" are detachable through a hook-and lock mechanism.  Comments?

Don't angle your sticks...you WILL regret it.   You can keep the button orientation on an angle but set each joystick as you did 1 and 2 player...trust me on this one.

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

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Re: Control panel review - 4 player with spinner
« Reply #10 on: May 04, 2007, 10:22:11 am »
Yeah, I thought about that... there's actually a version 1 of this file (not posted) where they're straight.  I thought maybe I could use them for Smash TV and so on.
However, when I printed off a mockup life-size, I noticed that with them straight I have P3/P1 and P2/P4 pretty close again, shoulder-to-shoulder. 

I can probably make them straight but I will have to widen the wings to do it I think.

What's the desired spacing when you have two players side-by-side?  Do I have to make it as wide as my P1/P2 spacing here?

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Re: Control panel review - 4 player with spinner
« Reply #11 on: May 04, 2007, 12:06:36 pm »
yes!!!

unclet

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Re: Control panel review - 4 player with spinner
« Reply #12 on: May 04, 2007, 12:21:26 pm »
It would be awesome if you could simply flip the side wings up/down instead of having to attach/detach them.   Is there a way to keep the wings attached all the time but let them fold down then under the control panel box somehow?

PS:  4-player control panels are not just used for 4 players.  There are 2-player games which require each player to use two joysticks

« Last Edit: May 04, 2007, 12:24:25 pm by unclet »

DaveMMR

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Re: Control panel review - 4 player with spinner
« Reply #13 on: May 04, 2007, 04:18:59 pm »

PS:  4-player control panels are not just used for 4 players.  There are 2-player games which require each player to use two joysticks


But wouldn't you have to place the sticks closer together than comfortable to use the two-stick, 2-player game setup?   Besides, there's only 3 I could think of off the top of my head, one of which requires two 4-ways each player.

I agree that you should never angle sticks.   You can have the sticks in the same location, just north should be towards monitor always.  (IIRC that's the way Gauntlet was laid out - I do not think there was "Direction" change in the sticks at all).

vidmouse

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Re: Control panel review - 4 player with spinner
« Reply #14 on: May 05, 2007, 10:56:39 am »
Tabling the angled vs straight discussion for another post...

I looked at how to mount the wing boxes (not sure what else to call them)... what do you think of using flush mount hangers?  The ones I was able to find were about 1 3/4" on a side.  (see pic).  I'm thinking maybe two per box, plus a snap lock or two (2nd pic) similar to what's used on footlockers

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Re: Control panel review - 4 player with spinner
« Reply #15 on: May 05, 2007, 08:55:48 pm »
I do not believe the joysticks need to be closer together for two joystick games, however, the PLayer3/4 joysticks should obviously not be rotated at all if you intend to play two-joystick games since it would be impossible to move them correctly as required.

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Re: Control panel review - 4 player with spinner
« Reply #16 on: May 05, 2007, 11:20:23 pm »
Yeah, I realized it after I left my last post on that... I kept thinking "8-way joystick" but forgot that 4 of the directions come from combinations of up/down/left/right only... so remapping keys wouldn't work (not with my joys anyway).

ANother possibility, could make multiple sets of "wings" here, add-on modules as I need them.


Zebidee

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Re: Control panel review - 4 player with spinner
« Reply #17 on: May 06, 2007, 03:39:29 am »
Vidmouse, you have my support for angled joysticks.  But I also agree with posters who say that the player must be facing the screen.

The angled joysticks do work if you have them mounted on wings, with P3 & P4 looking inwards like you have suggested  in your later designs, because P3 & P4 are a little further out, looking in.  I have this arrangement on my winged four player cabinet with a 25" monitor, and having P3&P4 angled in really works.  It feels natural.  However, putting them straight might be better if you had a larger control panel or a larger monitor.

« Last Edit: May 06, 2007, 03:41:35 am by Zebidee »
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vidmouse

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Re: Control panel review - 4 player with spinner
« Reply #18 on: May 06, 2007, 08:28:55 pm »
It seems like I've been all over this debate(s) for a couple of months:

4p vs 2p (do you really use all 4? -- well, yes, that's the dream, right?
                and, well, no, not all the time)

angled vs straight:  definitely on my 36" test panel it wouldnt work
               straight.  As it is, 4p's are shoulder-to-shoulder and having
               the test panel really feel that out for me made me rethink
               to the modular design.
               Straight would only work on this panel if it were like
               Smash tv, 4 joys but only 2 players.
               (and yeah I love Smash TV)

 My thoughts, straight only works if you have the room for it.
    (as in equal 3p/1p spacing as 1p/2p spacing, 2p/4p spacing)
    I'll have to remeasure, I might...

I have a similar, 27" tv that I'm using -- so sizewise I'm probably
not too far off Zeb.  However I'm also trying to fit a trackball and
spinner in there (at least the trackball)  so I'll probalby stick with
the modular idea (besides it's an interesting challenge) for now.

Did some more work today... figured out how to wire my tv
power button to an admin pushbutton, as well as the PC,
and hooked up the marquee fluorescent light.  Pictures to come
on my site....

On the other hand, check out this one that one a "Mamey" award
for control panel... angled, and yet I think his P1/P3 spacing is still too close...
but I'm a lefty P1 and I'm sure my elbow would jab P3 multiple times (heh, put people you don't like there)
http://www.mameworld.net/massive/NEWMAMEY/controls.htm


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Re: Control panel review - 4 player with spinner
« Reply #19 on: May 07, 2007, 02:56:13 am »
27" screen sounds good for 4-player, and angled joys do work on the right cabs.  Go for it, vidmouse.

Do you need a separate power switch for the TV?  Won't it come on automatically?  There are special master/slave power boards that can help here.

Perhaps you want an external volume control knob ..... ?  Easy to wire up for < $5 ...........  It is a must for all of my cabs now, especially as I use them to play music & movies too.  Usually I hide it somewhere easily accessible but out of sight.  Maybe this is worth discussing in a new thread ......   


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Re: Control panel review - 4 player with spinner
« Reply #20 on: May 07, 2007, 05:34:26 am »
I needed the separate power switch because I don't have one of those smart powerstrips, just a free hand-me down I had laying around.  I'll need another for the PC anyway, and I had the buttons, no big deal.

I'm actually not piping sound through the tv, just running it to my computer speakers setup so that I can have it come out of the speaker panel.  My subwoofer will rest in the base of the cab and it comes with a remote that can be run to the keyboard drawer to control volume and bass, plus a headphone jack.


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Re: Control panel review - 4 player with spinner
« Reply #21 on: May 07, 2007, 09:00:06 am »
Cool.  Sounds like you have your sound stuff all at hand.

In Australia where I am, there is a fantastic master/slave power board (powerstrip in US) for only $20 at Bunnings Hardware!  Branded "Click", but says on the back "Made in China for the Mistral Group of companies...www.mistral.com.au".  Can't help but wonder if there is an equivalent in your local hardware store, wherever you happen to be.

I'm not talking about the TV sound, but putting a potentiometer on the line out from the PC to your amp.  It takes up as much space as a button, but you can have it discreetly hidden away. You couldn't see mine in the photo before, because it is behind the left wing,  but easy for P1 to access with left hand.  I even made it black to blend in.  I have the volume control wiring and mounting down pat now, but am still trying to work out how to wire a phono plug (headset jack) correctly.  The guy at the electronics store gave me bum advice about both.  I worked the volume out anyway, but gave up on the phono plug.  Need to find a guru.  But hey, you can buy a USB headset now and a USB port is dead easy.


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Re: Control panel review - 4 player with spinner
« Reply #22 on: May 07, 2007, 11:03:05 pm »
Cool.  I don't think I will need the potentiometer because I have the wired remote to my amp (which I guess IS a potentiometer, I just didn't have to make it from scratch).

Heh, turns out I was wrong about my TV... should've tested it before.  Apparently when it loses power (say if I shut off the main power strip) it will still come back on and at the same channel (or Input-1) as it was when it lost power.  I'm not sure if there's a  time limit on it or not though.  Oh well.. wiring up the power button was still cool.

I did some work on my TV bezel today... couldn't figure it out until I tried playing around with some scrap MDF.  Turns out that some of the extra pieces I had leftover from when I made the cab were the perfect size -- I really didn't have to cut hardly anything, just make a few angled cuts so that they would butt up against the speaker panel.  I really like how it turned out.  Still have to add plexiglass -- probably will go for tinted, I like how that looks on some other people's cabs.

I also took a playbreak and hooked up my prototype to my cab... everything still works.  The PC and equipment is what will go into the cab (at least until I get a more powerful PC probably next year) sans control panel box.  Man, it was great to play, now I'm even more motivated to finish...

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Re: Control panel review - 4 player with spinner
« Reply #23 on: May 08, 2007, 04:09:12 am »
Guess that my point about the potentiometer & USB port is that if you have these two things, then you don't need a keyboard drawer .... !  Maybe I just don't like keyboard drawers. 

Your TV should stay like that, so don't worry.  Maybe you could adapt/redirect the switch to your PC, so that you can turn it on/off without turning the monitor/TV off?

Go for real glass - it looks better.  Tinting can influence your colours.  Real arcade operators only use tinted glass for cabinets that are intended for outside use (tinting cuts glare).

On the weekend I played AD&D-Shadows over Mystara on my four-play cab with four people (me+three) and P3/P4 joysticks angled.  I played P4.  It was great fun!  We had to be dragged away ....
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Re: Control panel review - 4 player with spinner
« Reply #24 on: May 08, 2007, 09:10:30 am »
In my case I guess I'm a proponent of keyboard drawers -- at least it's a cool thing for me b/c I couldn't figure out how to do it until I did my tiny cardboard model.

Yeah, I still need a switch to turn on/off the PC.  I might still add the button for the tv, we'll see.  All I know is I'm not getting into my TV again just to _remove_ the wires I added.

I thought tinting was also used to help hide some of the imperfections/guts of the machine that might show otherwise.  Now in my case now with my new bezel I don't think that's much of a problem but I was still thinking of going that way.  One thing I thought of was using the same stuff you can get to tint your windows in cars; I believe it's removeable so if I don't like it it can come off.

My son and I love playing ddsom.. .  he always uses up his magic too soon though.  For me this was part of the whole reason for wanting 4-players, even if two of them are modular.  My other 3+ multiplayer favorites:

TMNT (1 and 2 both)
Gauntlet
X-Men (and with my USB ports and gamepads I think I can even make 6 players work)
Rampage (of course)
D&D Tower of Doom
Warriors of Fate
Growl
Cadillac's and Dinosaurs
Knights of the Round
King of Dragons

That's the immediate list I can think of...  If there's a 3p/4p shump I can't think of it.

If you liked D&D, have you tried Dungeon Magic?


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Re: Control panel review - 4 player with spinner
« Reply #25 on: May 08, 2007, 11:31:55 am »
Tinting isn't really the answer.  A good bezel and generally making everything black seems to do the job.

In my Galaxy 4P cab, I didn't even have a bezel until recently (around 6 months), because the front of the TV frame was a dark grey and barely visible anyway (I left the front on, but decased the rest with a screwdriver and a tile nibbling tool!).  I did a simple flat bezel recently out of cardboard, and it looks fantastic - because everything is black .... you don't notice anything else.

Thing about black is that it doesn't reflect light.  So if all is black, nothing shows up anyway.  The tinting doesn't really add to that - if there is a white speck, you will see it anyway.  Believe me, I have pondered this before and I even asked an arcade industry veteran friend about it once.  And I am on my fourth Arcade Games cab now ....

Haven't played Dungeon Magic yet .... unfortunately I seem to spend much much more time on development than on playing .... but then, I have learned a hell of a lot from this hobby ...

Just wanted to say that Cadillacs & Dinos is one of my favourite games too.  I'll have to check out "warriors of fate" and "growl". Trying to assemble a list of 3P and 4P games for MameWAH ....
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Re: Control panel review - 4 player with spinner
« Reply #26 on: May 08, 2007, 11:56:21 am »
Post a picture of your Galaxy cab.

I believe you on the tint thing... thanks.  That'll actually save me some money too.
As I said, I'm realy happy with how my bezel came out... I ALMOST don't need to put
a screen on it but I will.

I liked Warriors of Fate better than Growl.

Somewhere else I found this list of 3p/4p games, it seems pretty complete:

2 On 2 Open Ice Challenge (rev 1.21)
Alien Storm
Alien vs. Predator (US 940520)
Arabian Fight
Arabian Magic (US)
Armored Warriors (US 941024)
Atari Football (4 players)
Atari Soccer
Barricade
Battle Circuit (Asia 970319)
Battle Toads
Blazing Tornado
Bomber Man World (World)
Brute Force
Bucky O'Hare (US version UA)
Cadillacs and Dinosaurs (US 930201)
Cadillacs Kyouryuu-Shinseiki (Japan 930201)
Captain America and The Avengers (US Rev 1.9)
Captain Commando (US 910928)
Car Polo
Checkmate
Comotion
Cops'n Robbers
Crime Fighters (US 4 players)
Crypt Killer (ver. UAA)
Danny Sullivan's Indy Heat
Dark Adventure
Dead Connection (World)
Desert Assault (US)
Double Dragon 3 - The Rosetta Stone (US)
Dungeons & Dragons: Shadow over Mystara (US 960619)
Dungeons & Dragons: Tower of Doom (US 940125)
Dunk Mania (DM1/VER.C)
Dynablaster (World)
Euro Champ '92 (World)
Exvania (Japan)
Face Off (Japan)
Football Champ (World)
Gauntlet
Gauntlet II
GI Joe (US)
Golden Axe: The Revenge of Death Adder (US)
Growl (US)
Hard Dunk (World)
Hat Trick Hero (Japan)
Hat Trick Hero '95 (US)
Heated Barrel (US)
High Impact Football (rev LA3 12/27/90)
Hit Me
Hit the Ice (US)
Hook (US)
Hot Rod (turbo 3 player)
Hyper Sports Special (Japan)
Ironman Stewart's Super Off-Road
Ironman Stewart's Super Off-Road Track Pack
John Elway's Team Quarterback
Judge Dredd (rev LA1, prototype)
Karate Blazers (US)
Knights of the Round (US 911127)
Knuckle Heads (World)
Mercs (US 900302)
Metamorphic Force (US ver UAA)
Michael Jackson's Moonwalker (Set 2)
Muscle Bomber - The Body Explosion (Japan 930713)
Muscle Bomber Duo - Heat Up Warriors (Japan 931206)
Muscle Bomber Duo - Ultimate Team Battle (World 931206)
Mystic Warriors (US ver UAA)
NBA Hangtime (rev L1.1 04/16/96)
NBA Jam (rev 2.00 02/10/93)
NBA Jam TE (rev 4.0 03/23/94)
NBA Maximum Hangtime (rev 1.0 11/8/96)
Nettou! Gekitou! Quiztou!! (Japan)
NFL Blitz 2000
NFL Blitz '99
Numan Athletics (World)
Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 126)
Pigout
Pit Fighter (rev 3)
Power Drive
Powered Gear: Strategic Variant Armor Equipment (Japan 941024)
Punk Shot (US 4 Players)
Quartet
Racin' Force   IS THIS RIGHT? 8 PLAYER?
Rampage (revision 2)
Rampage: World Tour (rev 1.1)
Rampart (Trackball)
Rim Rockin' Basketball (V1.2)
Ring Rage (US)
Run and Gun (US ver. UBA 1993 10.
Run and Gun 2 (ver UAA)
Runark (Japan)
Rushing Heroes (ver UAB)
Sangokushi II (Asia 921005)
Saturday Night Slam Masters (US 930713)
Senjou no Ookami II (Japan 900302)
Silent Dragon (World)
Snow Bros. 2 - With New Elves / Otenki Paradise
Spider-Man: The Videogame (US)
Sprint 4 (set 1)
Star Guards
Sunset Riders (US 4 Players ver. UDA)
Super Cup Finals (World)
Super High Impact (rev LA1 09/30/91)
Super Sprint (rev 1)
Tecmo Bowl (World?)
Teenage Mutant Hero Turtles (UK 4 Players)
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA)
Teenage Mutant Ninja Turtles (US 4 Players)
Tenchi wo Kurau II - Sekiheki no Tatakai (Japan 921031)
The Combatribes (US)
The King of Dragons (US 910910)
The Main Event (4 Players ver. Y)
The Ninja Kids (World)
The Simpsons (4 Players) (KLOV says it requires a pedal?)
The Three Stooges In Brides Is Brides
TouchDown Fever
TouchDown Fever 2
Tournament Cyberball 2072 (rev 1)
Tournament Table (set 1)
Trog (prototype, rev 4.00 07/27/90)
Turbo Force
Undercover Cops (World)
Vendetta (World 4 Players ver. R)
Violent Storm (US ver UAB)
Vs. Tennis
Warlords
Warriors of Fate (US 921031)
Wayne Gretzky's 3D Hockey
Wheel Of Fortune
Wild West C.O.W.-Boys of Moo Mesa (US version UA)
World Soccer Finals
WWF WrestleFest (US)
Xenophobe
X-Men (US 4 Players)

Zebidee

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Re: Control panel review - 4 player with spinner
« Reply #27 on: May 08, 2007, 12:38:59 pm »
Here's a favourite photo ... :) 

There are some other photos of this cab on this thread:

http://forum.arcadecontrols.com/index.php?topic=66297.msg670791#msg670791

I'm writing a web page up on it at the moment ... it is going to be sold sometime soon as I am moving OS soon and need to lower my cab count :'( ,   so if anyone lives near Canberra and need a fantastic cab then PM me ....

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Re: Control panel review - 4 player with spinner
« Reply #28 on: May 09, 2007, 08:30:20 am »
Cool man.  I like how your CP looks like it is molded around your cab, something I didn't do with mine.  The monitor class almost looks smoked but I guess that's all the black paint from your bezel.  Good luck selling it.

BTW, looking at that thread you posted, I can think of a couple of reasons why I'd want multiple USB ports on my cab (although they're few and far between)

1)  Hook up multiple controllers (say, if I'm using my dance pad in combination with a joypad to control some games in a unique fashion -- I actually tried this with Joust and it made it a lot more challenging)

2)  Hook up 2 additional gamepads for 6-player Xmen (don't know if this would actually work but I don't see why not; and it just sounds cool)

3)  Hook up an external USB drive with extra games and extra controllers for the above-mentioned reasons.


I'll admit these are somewhat weak reasons.  Probably the only one I'd ever do is the dancepad/controller one, and that's just messing around with it.

I'm exploring more options with that dancepad... have to see how Smash TV works with it (using the dancepad to control movement and the CP joystick to control firing).  I can tell you it made Pac Man that much more challenging.

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Re: Control panel review - 4 player with spinner
« Reply #29 on: May 09, 2007, 07:42:06 pm »
Yeah, monitor glass doesn't need to be tinted unless glare is an issue.  If you really want it, get a new piece cut professionally.  only costs about $30-$40 dollars Aust.

Gonna confess that this is the original control panel!  It is in pretty good condition (considering), and you certainly can't see any marks except by close inspection.  It is is good nick, but I guess i didn't pay a small price for it either.  I installed the extra joysticks and all.  And obviously the USB port. 

But yeah, you can follow the same principle for your panel.  Black background to panel, black t-moulding, black down front too.  There is a piano hinge to allow CP to flip up towards the user (for maintenance).  Good design, but isn't removable & too wide so it won't fit in my house.  Lives in garage.

For me, the biggest reason for a USB port is somewhere to plug in a keyboard/mouse.  Everything else is just gravy.  If you have a USB port there is no need for keyboard drawers .... 

And with an ergo trackball/marble mouse you don't need a flat surface to move it on.....!



« Last Edit: May 09, 2007, 08:10:56 pm by Zebidee »
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Re: Control panel review - 4 player with spinner
« Reply #30 on: May 11, 2007, 12:21:15 pm »
Yeah, I noticed that about your CP... I kinda like the large black "tongue" (don't know what else to call it) -- makes it distinctive.

I ended up getting plexiglass (non tinted) for my glass because it was easier/cheaper to do it that way and have them cut for my marquee glass at the same time.  Right now I'm planning to "picture-frame" mount it vs drilling through it so if I get real glass later I can always swap.

I hinged my CP to flip up the same way, although I'm not using a piano hinge.

My cab would probably fit through the doors in my house, but no way did I feel like trying to lift it as such... I ended up doing most of the woodwork in the garage, then moved it in pieces down to the basement where final assembly is taking place).

Originally I thought about getting a computer trackball but then I found a Happs on sale on Ebay that I snapped up for $20... plan to hack it via an old ball-mouse but haven't gotten around to it yet... still playing "cut the speaker hole" with my router.  :)

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Re: Control panel review - 4 player with spinner
« Reply #31 on: May 11, 2007, 12:48:02 pm »
Ah, I love the ubiquitous basement!  I wish I had one ... but then, I have a garage ...

Every "man" needs his "shed", so it is said, and I couldn't agree more.

The tonuge wold be pretty easy to replicate, just a layer of the black vinyl & t molding.

I use the trackball as my preferred mouse, rather than for gaming.  These are perfect for mame cabs, as there is no surface required.  I actually use this kind of mouse with my normal office PCs too.

I am prone to carpal tunnel syndrome, and had the operation last year.  That's why I started to use the trackball mouse, and I incidentally found it was perfect for cabs.  I own four!

Ironically, I got into making mame cabs because I wanted a more ergonomic option for my gaming addiction than a PC keyboard!  Pushing big joysticks and smacking large buttons is much easier.  Since then I have found arcade game development to be a natural convergence of my various skills and interests, and the rest is history ....

BTW, I had to carry that Sony 27" PVM (47kgs!!!!!) only 6 weeks or so after having my second wrist-cutting operation, so I thought I was pretty damn good to get it in the house. 

« Last Edit: May 11, 2007, 12:50:39 pm by Zebidee »
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Re: Control panel review - 4 player with spinner
« Reply #32 on: May 12, 2007, 08:45:40 am »
I grew up in a single story house, no basement; when we bought our house here I knew I wanted 2-story, full basement. It was unfinished but we finished 1/2 of it a couple of years back, and it has been one of the best things we've ever done.  3/4 of the 1/2 that we finished (I guess that makes 3/8 of the total basement?  ::)) became the theater/game room.  I have a cheap 32" tv that I hooked up a DVD/surround system to -- (and also my extra PC, for emulated console gaming).  The basement "L-shape's" into the game room section with a full pool table I got off somebody at work for $100USD (and hence my space restrictions for my cab), darts, and the cab.

Not exactly a "shed" but something to be proud of.  The only thing that's not quite right is that I will probably only be able to fit my one cab in there, ever.  Maybe someday I'll think about ditching my pool table to make room for more cabs but that isn't in the plans now.

Sorry to hear about your carpal tunnel... I think you were part of the thread where I talked about tearing my shoulder rotator cuff carrying in my Sony 27" (small world).  Ah, the pains we go through for our arcade passions.  No carpal tunnel for me yet, but I can't say I've been taking precautions against it either -- just lucky.   8)



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Re: Control panel review - 4 player with spinner
« Reply #33 on: May 12, 2007, 10:27:07 pm »
No carpal tunnel for me yet, but I can't say I've been taking precautions against it either -- just lucky.   8)

Maybe you are just younger ...?  :)  I've done a lot of office/writing/computing/accounting work which is the main reason for Carpal tunnel syndrome, though I guess that over 30 years of computer gaming addiction doesn't help things either.

Carpal tunnel sucks 'cos it partly disables you, but many people either think its a put-on 'cos they can't "see" it, or simply don't understand how much pain you can go through doing very normal things.  Using Mame as an example, I can't really play certain games like shooters (eg 1942 ....).  But then Galaga is OK because I get short breaks between waves of bugs, although I still like to pause at about 100,000 - 150,000 points or so to give my hands a rest.  But one doesn't want to take breaks.  In time pilot, an old fave, I get tired wrists after about 200,000 points and start to make silly mistakes if I don't take a short break.  But then I can lose my "mojo" if I take a break  .... ah well.

Many congratulations on your house!  Especially your "shed" (er, basement).  Something to be very proud of. Don't lose the pool table though, that is very cool.  Everyone plays pool, but not everyone gets into arcade cabs (yes, I said that on this forum!).

Perhaps you can put a tastefully or appropriately designed cab into the main house, but designed primarily for use as a media player and jukebox?  I've done that with mine.  In addition to the 4player in the shed, I also have a two player in the house with one of those 27" Sony PVMs decased and mounted as a monitor.  You can run a video cable from the back of a cab out to another normal Sony 27" PVM for my little kids to play all those great kids games that came out in the 90's, and run real sweet on 640x480!  They look fantastic!  You could also design the cab so that you can easily output the sound to your stereo speakers.  Play your favourite music and DVDs on it (yes! it works if the screen is mostly upright).

Building/rennovating/extending was an experience I went through with my first wife, and will soon go through again with my current.  I've got to say, the practical skills gained from this have been of great advantage to my mame cabs!  And the skills I've learned from mame cabs is going to be useful in building my second house.  Just got to look after my hands.

However, I'd be crazy to discount the effect of working all day in the office and then on the house until midnight, raising little kids and keeping the wife happy on my hands.  Guess I do too much ....  :o 
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Re: Control panel review - 4 player with spinner
« Reply #34 on: May 14, 2007, 10:52:49 am »
Did a little more work on the cab this weekend... the photo is a little paint-retouching to give you and idea of what it should look like.  This is "prototype 2" -- not the final CP b/c players 1 and 2 are too close together, just wanted to see what it would be like since I recessed the joysticks.  The marquee isn't final either -- Mamemarquees is printing me a corrected version with all-blue lightning and different font sizes (larger "Arcadia", smaller "2007").
I painted-out the p3 and p4 joystick holes and painted -in the blue horizontal CP trim -- the vertical trim is all real though.
The key drawer isn't quite right... now I see why you hate them.  But I'm commited now, will most likely fix it in a few weekends, need a break now.  Also need to mount the speakers still.
I decided to just drill through the plexi and for the most part it turned out ok... I did snap off the lower left corner b/c I pushed too hard/too fast but you really can't see it w/ the CP box in place.  You were right about not smoking it, too... looks awesome, the photo doesn't do it justice.

Now I just need to figure out why MameWAH isn't showing my screenshots...

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Re: Control panel review - 4 player with spinner
« Reply #35 on: May 14, 2007, 02:38:33 pm »
Your keyboard is cool - I can see that it is designed to be out of sight when not in use, and it is handy.  I think that the draw really does need to be well hidden.  But when you weigh up the effort of making a tidy keyboard drawer and hiding it, vs the effort involved for a USB port/hub, it doesn't make so much sense.

keyboards are a "messy" aspect of Mame cabs - they are incongruous with a traditional arcade cab, and they yell "Hey, I'm really a PC!" to any observer.  And it wasn't practical for me.  So I figured why not make a "feature" out of a USB port instead.  Changes a person's first thought from "errrr, it has a keyboard?" to "Wow, it even has USB ports!"

Often the simplest thing is what looks best.

BTW, I love your marquee.

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Re: Control panel review - 4 player with spinner
« Reply #36 on: May 14, 2007, 04:39:38 pm »
The keydrawer photo isn't showing the front panel or hardware... in the final version it will look more like a drawer that you may not even notice until you pull it out.  With the amount of different emulators/pc games I'm running (and special keys, etc) needed, it made some sense.

I agree that I would hate a "visible" keyboard because of how it would take away from the look-and-feel of a real arcade machine.  As it is, I'm regretting not doing a coin door right now, but I think that'll be a next-year project add-on.

Thanks, I agree the marquee does look cool but there's something about getting exactly what you orderred.  I'm assuming Scott won't want it back (don't know what he'd use it for) so hopefully I can keep both and mix n'match.  The wallpaper on-screen is actually my own mock-up that I sent to clarify the order.

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Re: Control panel review - 4 player with spinner
« Reply #37 on: May 15, 2007, 01:11:16 am »
Vidmouse, I don't regret pulling two coin mechs out so far.  One got me $20 on ebay.  Look at what I did with this lovely pre-cut space in a cab door after I pulled the coin mech out.

I blacked the exposed edge near the panel after the photo was taken, and a few other tidy-ups, but this is basically how it looks and works.  The panel is at knee level, and the DVD drive is very handy for turning the cab into a media centre.  Ripping has never been easier or more fun!

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Re: Control panel review - 4 player with spinner
« Reply #38 on: May 15, 2007, 10:47:21 am »
What are the three buttons/dials for?

Having an exposed rom drive would go a long way to extending my software playability (given some of my games require the CD to be in the drive).  Check out the post I made today on Star Wars Racer -- can't believe how well that worked.

I'm wondering what other games would be good on a 640x480 tv screen on my cab.
I'm probably going to try Mechwarrior 3 or Crimson Skies next... (saw these in an arcade
too)


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Re: Control panel review - 4 player with spinner
« Reply #39 on: May 15, 2007, 07:35:30 pm »
Controls:

- the left, black button is an admin button (=shift + enter);
- the central knob is a volume control (potentiometer); and
- the right, blue button is for pause.

When I originally designed this so I could put a headphone jack where the blue button is, but it proved to be too complicated at the time so I replaced it with a pause button.

In terms of pure PC games, so far I have put on Doom, virtua tennis, and a couple of flight simulators.  I could put on many more if I had the time.  Alone in the Dark is a good candidate, I think.  So are all the DooM-ish games like Heretic, Duke 3D etc.

My kids play all those 90's kids games (eg Grandma & Me, etc etc) that run under 640x480.  I run a cable from the back of the PC in the cab to a spare 27" Sony PVM.  They love it!
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