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6 buttons REALLY necessary ???
JamesMolloy:
--- Quote from: armad1ll0 on April 21, 2003, 05:07:52 am --- O O O
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bad... you can't play the Neo-Geo games without laying your hand over the bottom three. Why do you want to feel those buttons there. It's confusing
O O O O
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This is a better design. I have it wired so that I can use PS2 controllers in there and hook a PS2 up to my VGA Eygo 27" It also works for Dreamcast on the right 6 buttons.
I can play SoulCaliber on the bottom 4 as well.
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Aha! Good point. I hadn't thought about that. I think I'll go with this then:
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Mojo2000:
Uh oh, my field, I was a pianist for 5 years, I still play regularly
I was a pianist for twenty-five, and of these a professional accompanist for ten. :)
Tocato & Fugue*however you spell it, too lazy to check* in D minor, yes.... you'll understand when you hear it.
No self-respecting classical pianist would misspell that, nor conveniently forget that piece's origins at the organ. ;) Just joshin'...
Anyways, tucking your thumb under your first- through - ring finger's a bad idea, any pianist knows that you never cross fingers, and that you use all of the fingers you can
1. Tucking your thumb under permanently is of course a bad idea. That's why I said "occasional use." But as I also said later, every person's hand is different.
2. I don't see how tucking your thumb under contradicts the idea of using all of the fingers you can.
3. "Never cross fingers"? How fast are your scales and arpeggi without crossing fingers? ???
4. See Chopin Etudes Op. 10 No. 2 and Op. 25 No. 6; Liszt Etudes "La Leggierezza" and "La Campanella"; Beethoven's Piano Concerto No. 2, last page of last movement.
because you'll get the most reach *aka, don't skip out on that ring finger, I know I do it a lot, and it kills me sometimes*
When I'm playing arcade games, I want the least spread possible between buttons. :) This is in stark contrast to the piano keyboard, where I am able to play a tenth and span an eleventh - and yes, that is a practical thing.
BUT: anyways, my point is, with the neo geo layout, if you do it like a REAL neo geo layout, you actually rest your thumb on the bottom left button. (snip)
So out of curiosity, is that offset thumb button A, B, C or D? My thumb isn't as fast a repeater as my forefinger.
Having said all of this, I see that you're a vastly superior electrician, so I can't complain about anything on your webpage. ;)
Tiger-Heli:
--- Quote from: nfdavenport on April 21, 2003, 12:49:49 pm ---I am also making this decision soon. I am curious about the 7-button layout as I am mostly familiar with 6button fighters. Could someone detail out what the 7 buttons do?
Thanks!
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Basically this is the idea - Lots of games used only 1, 2, or 3 buttons, but you can do this with any layout.
Street Fighter used a 3x2 matrix, like this:
1 2 3
4 5 6
Mortal Kombat Used a 5 button (or 6) like a die, like this
1 2
3
4 5
6
However, this can be played with the layout above as:
1 3 2
4 6 5
Now, NEO-GEO games used a four-button layout as
1 2 3 4
You can't play this effectively with a Street fighter layout, so most people add an adittional button for these games as either:
1 2 3 4
4 5 6
or, more commonly (HotRod, X-Arcade):
1 2 3
4 5 6
3
The central idea is you are trying to support both Neo-Geo and Street Fighter controls.
nfdavenport:
Tiger-Heli: Thanks! Exactly what I needed to know.
armad1ll0:
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Aha! Good point. I hadn't thought about that. I think I'll go with this then:
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but the thing is that you have the extra button out on the right. It's better to have the extra button on the inside so that you have more space and a wider stance as much as possible. That's why I prefer the Capcom 6 on the rt side. hanaho really did their homework when they came up with this one. The X-arcade is bad cause they ahve the extra button right next to the Neo-Geo A button.