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Arcade monitor do vs PC or TV?
SavannahLion:
--- Quote from: shardian on April 20, 2007, 09:39:29 am ---Man, what happened to the Oscar controls guy? Anyone know how to get ahold of him? I'm sure Saint would host his technical stuff.
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It wasn't that long ago his site went off line is it? I could swear I saw some page that did have a screen comparison between monitor types using Spy Hunter as an example.
MaximRecoil:
--- Quote from: SavannahLion on April 21, 2007, 02:49:00 am ---
--- Quote from: shardian on April 20, 2007, 09:39:29 am ---Man, what happened to the Oscar controls guy? Anyone know how to get ahold of him? I'm sure Saint would host his technical stuff.
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It wasn't that long ago his site went off line is it? I could swear I saw some page that did have a screen comparison between monitor types using Spy Hunter as an example.
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Within the past couple of weeks. I noticed it recently with his LS-30 thread, which was used for a long time whenever someone wanted to know how to remove the caps from those, and the pictures on that thread, which he had hosted from his site, worked fine until recently.
Grasshopper:
I'd definitely use a VGA CRT monitor, partly because they're so flexible, and partly because they're now so cheap on the second hand market.
If the large pixels on older games bother you, then I'd suggest you try out AdvanceMAME which has a variety of effects built in to unsharpen the image. My favourite is scale2x.
http://scale2x.sourceforge.net/
All you have to do is set up a custom screen mode with the horizontal and vertical resolutions both two times the games native resolution and then apply the effect. It breathes new life into many of the old games.
shorthair:
I messed around with Advmame enough to experience that effect. Originally, I didn't notice how to change it and thought it was a permament thing...and was bummed cos I didn't like it. I like high-res, and am not a fan of scan lines, particularly on large monitors, but the scale thing did make it look computerised. Looking at the algorithmic representations, though, I may give it another look just out of curiosity.
Sometimes, with the avga, I would try to get non-scan line images by doubling or tripling the horizontal dimension, and would succeed sometimes. And though it was a slight sharper than DD with RBG sharp, or D3D, I didn't think it was remarkable enough to keep the card.
Actually, I think I've been too involved in caring that much about and exploring native resolutions, when I already liked what I had, but you know it's hard at times just to sit around not knowing of other things. A lot of hassle it can be finding out, though. In any case, below are some pics I took last night. I'm curious what people think. (I'll disclose the technical details, later.)
dmckean:
--- Quote from: MaximRecoil on April 21, 2007, 01:32:54 am ---
That image is in SFII's native resolution (384x224), so imagine playing that on your PC monitor, centered in the middle of your screen surrounded by a sea of black. The only way to make it fill your screen (even a low PC monitor screen resolution of 640x480 is about double the resolution of SFII) is with processing techniques (e.g., hardware stretch), which by its very nature can only degrade the image compared to its original form.
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It's the old school pixelated games that use 16 or 32 colors that suffer the most from being scaled up in resolution. Games like Street Fighter with 4096 colors and no black backround screens scale well on modern graphics cards, and with power strip and a CRT monitor you can be pretty flexible with your resolution choice as well.