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Help choosing proper controller interface

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Tiger-Heli:


--- Quote from: wudaben on March 29, 2007, 08:04:36 pm ---I really want the cab to resemble a true arcade and I'm already pushing it with the esc & pause buttons.
It just seems to me that it is almost essential to have fairly prominent placement of these two buttons... Pause would be the one button I'd die to have included in most original arcade classics and esc is just natural for a multi game machine.

--- End quote ---
Can't argue with you there.  I was just keying on your comment about pushing realism with the Esc and Pause buttons.  As you can see, I have them right at the front on my desktop panel (the orange button is pause, the red one is Esc, there is a black one on the left for Shazaaam!).  I also use Mccoy178's AHK script now to make sure esc has to be pressed for one second before it exits the game on me.

What you might still consider then is having the buttons colored but maybe on the bottom side of the CP or the bottom of the marquee, so they are staring at you on the CP, but are still accessible.  Or not, depending on how much it bothers you.

scotthh:

Tiger-Heli,

Thanks for explaining the potential downsides to my suggestion. I am planning a CP with one U360, TT2 and a trackball.  I thought I would need to get an optical encoder and a button encoder, so I was reading this thread for personal interest. I plan on trying my way for the near term. I will report back my results. 

Tiger-Heli:


--- Quote from: scotthh on March 30, 2007, 11:09:54 am ---Thanks for explaining the potential downsides to my suggestion. I am planning a CP with one U360, TT2 and a trackball.  I thought I would need to get an optical encoder and a button encoder, so I was reading this thread for personal interest. I plan on trying my way for the near term. I will report back my results. 

--- End quote ---
I wasn't trying to shoot your idea down.  I acutually had neglected considering the mouse buttons on the TT2 myself.  Like I said, for MAME it should be fine.  For other emulators, you can likely get there with a combination of RBJoy and AutoHotKey.  It just eventually comes down to whether an extra half-hour or so configuring each Emulator is worth more than $25-$35 for a KeyWiz Eco, KeyWiz, or I-PAC.

wudaben:


--- Quote ---For wudaben:  AutoHotKey will recognize mouse buttons inputs (and convert them to keypresses), and RBjoy or Joytokey will convert gamepad/joypad outputs to keypresses.  So you could use Scotthh's suggestion, possibly with RBJoy codes and an AutoHotKey script for each emulator to convert mouse buttons to the appropriate keyboard buttons, but if you are using more than MAME, it would likely be a LOT simpler to pick up a KeyWiz or KeyWiz Eco and wire all the buttons to it (but not the actual U360 outputs, hook it up via USB so you can still play analog games).

--- End quote ---

At this point an extra $30 or so for an encoder would be well worth it.  I might test it out without the encoder just to see the difference.  On a side note....I've read about ghosting issues but have you ever seen any odd behavior in Mame from various controls basically being "piggybacked" through several usb devices/hubs?  I'm an IT consultant and have seen this with certain pointing devices if they are connected to a usb hub but have never researched this with controls.

Kaytrim:


--- Quote from: wudaben on March 30, 2007, 07:15:50 pm ---At this point an extra $30 or so for an encoder would be well worth it.  I might test it out without the encoder just to see the difference.  On a side note....I've read about ghosting issues but have you ever seen any odd behavior in Mame from various controls basically being "piggybacked" through several usb devices/hubs?  I'm an IT consultant and have seen this with certain pointing devices if they are connected to a usb hub but have never researched this with controls.

--- End quote ---

This is a constant question and issue on the boards.  The best solution that has been found is to mount the devices that are the same, in this case your joysticks, on separate USB headers.  Some manufactures give you the option to designate a different name for the same device on the same computer.  This also eliminates most of the problems.  Just to be sure I'd plug the joysticks in separate USB headers so there is no ambiguity.  Then attach both the spinner and trackball on the one interface that come with the TT2.  The KeyWiz plugs into the PS/2 port and you are golden.

TTFN :cheers:
Kaytrim

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