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| Atomic FE & Joystick |
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| SodaPopinksi:
Hello, I just tried out Atomic FE and I'd love to use it on my next project, I especially like the animation abilities and the boot directly to game option, with a little messing around I was able to make some cool effects. The only thing I wish it had was native joystick support, since I can't get it to work with an Ultrastik using USB (correct me if I'm wrong on that one, but as far as I know the 360 acts like a gamepad in USB mode) without using joytokey and I'd like to not have to use that at all. I've noticed a few other threads now asking for that feature, if that feature is possible, that would be awesome! |
| youki:
This feature should come. I have just ordered a USB Joystick to be able to implement that support. So it should be here in the next major version. But i have no date for the next version. |
| bfauska:
Good to hear. I have been happy with mamewah, but having options is allways great and I really like the idea of animated intos and backgrounds. Keep us posted. (I'm sure you will) L8R, B |
| SodaPopinksi:
Awesome! Glad to hear that will be implemented :cheers: |
| Extreme8:
I dont have a U360 yet so I could be way off base here, but would it be possible to use the on-board interface in output mode and connect it to an encoder along side the USB connection? That would give you the 4 digital outputs to control the FE, then when you loaded your map for the 360 you could disable those 4 outputs from the encoder so they weren't fighting the usb for control of the emulator. Unless you're not using an encoder.... which I didn't think about until just now... In which case, never mind. |
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