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Quesition on wiring and wiring with the Keywiz Max 1.5!
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Tiger-Heli:

--- Quote from: Kaytrim on March 30, 2007, 11:31:47 am ---This way you can compartmentalize the CP into zones.  This allows you some measure of control over the CP.  In my case I want to have the ability to turn off the credit buttons so my kids don't have free reign when I am not around.  Rewards will be given in tokens.  However when it is party time I can open up the credit buttons for 'free play'.

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Cool Idea. :cheers:
Tiger-Heli:

--- Quote from: rdowdy95 on March 23, 2007, 05:01:48 pm ---Hey guys.  Just have to finish staining my control panel box and I am going to ready for wiring.  Here is my question.  How much do I need to strip/wire to stick in the .187 female quick disconnects?  Also do I fold the exposed wire then stick in the disconnect?
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Assume you are using stranded wire.  Depends on the thickness of the wire you are using, and the size of the disconnects (red, blue, or yellow).  Generally, you want the wire to fill up the metal "collar" on the disconnect before you crimp it, but not extend past it.  If you are using small wire, you will often want to double or even triple fold it on itself.  If you are using multiple wires in the same terminal (daisy-chaining the grounds, for example), you won't need to fold it over, probably.

Basically, if you have a few spare disconnects, after you crimp two or three, you will understand what feels and works right.



--- Quote ---Next question is how much wire to strip to go in the actual keywiz max.  also do I just stick the wire in straight then screwdown the terminals, or maybe make a hook shape then put it in there.
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Very little, all you need is bare metal wire for the screw clamps to tighten down on.  Striaght in, no hook required.


--- Quote ---Then last question.  I am wiring the 1st player 8 way joy along with the 4 way.  So I insert both of those positive wires into the keywiz's same terminal.  Same with free credit buttons along with the actual switches at the coin mechs.
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Correct.


--- Quote ---  But for the negative ground wires do I still just daisy chain all of those together and then run them to the negative terminal on the keywiz?
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Yes.  What Kaytrim means is you can also run them through a loop.  Start at the KeyWiz GND terminal, daisy-chain to all the switches, then daisy-chain BACK to the same KeyWiz GND terminal.  What this means is that you can now have any single wire segment break in your GND wire and your machine will work like nothing happened.  Redundant GND paths.
rdowdy95:
Awesome start at gnd then loop it and come back and plug it in the same gnd.  Nice.  Very nice.  So to make sure start at the keywiz gnd, then daisy chain all of them together then when I get to my last gnd in the chain, then daisy chain that wire all the way back into the GND on the keywiz right.  Thats cool.
Tiger-Heli:
That was from therealbobroberts website, I can't take credit for it!  And KayTrim also has a good idea on using a separate ground chain on buttons you might want to disable.
bfauska:

--- Quote from: rdowdy95 on March 30, 2007, 03:07:11 pm ---Awesome start at gnd then loop it and come back and plug it in the same gnd.  Nice.  Very nice.  So to make sure start at the keywiz gnd, then daisy chain all of them together then when I get to my last gnd in the chain, then daisy chain that wire all the way back into the GND on the keywiz right.  Thats cool.

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You go directly from the last button in your chain back to the ground... not back through all the other buttons.  You may already realize this, but I just wanted to make sure.  "Daisy chan... all the way back" is what made me wonder.

 :applaud: I really like the idea of being able to disable the credit buttons.  You could put a keyed switch in-line with the ground for those and then just turn on and off the free buttons with the key.
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