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| Tiger-Heli:
Whoa, Whoa, Whoa, lots of bad info in this thread now. . . --- Quote ---Correct me if I'm wrong here, but doesn't the Keywiz need a dedicated shift button (no function other than shift), whereas the Ipac's shift button can have it's own function? Seems like this would be a important distinction for those wanting to reduce clutter on their panel. --- End quote --- Yes, but the I-PAC's shift button can cause other issues (accidental activation, etc.) And you CAN make the KeyWiz shift function behave similarly to the I-PAC with some fancy wiring: http://www.mameworld.net/tigerheli/encoder/shiftkeys.htm (See I-PAC Compatibility mode about half-way down the page). --- Quote ---Pretty much. Both products are excellent and very comparable at all levels and versions. The main difference is the shift function. On a desktop CP or a smaller classic cabinet, a dedicated shift button takes up valuable landscape and can be an eyesore IMO. --- End quote --- I don't agree at all that the main difference is the shift function. The main differences to me are number of inputs, EEPROM and USB capability. --- Quote ---I was under the impression that the KeyWiz (shazam!) button could be wired to any input you wanted so it could share a button? Am I wrong? --- End quote --- You are not wrong, but it is not as simple as you suggest, see link above. --- Quote ---Just the opposet, you can wire the shazam input in conjunction with another input and connect that to an extra button for a dedicated button. In other words you can have more than 32 inputs on your CP, up to 56 inputs and only one interface card. Randy has a link to a wiring diagram example on his sales page for the KeyWiz. --- End quote --- I read this wrong initially - now I understand what you are referring to but it needs clarification. You can wire it so it functions as Knave suggests. You also can wire it as a dedicated input (with either a KeyWiz or an I-PAC) as you suggest above, which I refer to as "Stealth-Mode" (at the link above). What you cannot do is use the KeyWiz with 56 Action Inputs!!! The most you could do is 32 active and 24 ADMIN inputs. The way you wrote it, I think people would think you could have a full 56-input encoder with the KeyWiz. The best you can do is 4-players and 4-buttons each with stealth-shifted coin and start inputs, as I explain here: http://www.mameworld.net/tigerheli/encoder/keyassignments.htm BTW, go to the root page: http://www.mameworld.net/tigerheli/ for links to all (most) of my arcade stuff on the web. |
| u_rebelscum:
--- Quote from: shardian on March 21, 2007, 11:37:53 am ---IPAC has the shift function hard wired to the 1p input on the board. --- End quote --- Another correction. Quote from ultimarc: --- Quote ---Shift functions. Holding "Start1" and pressing other buttons sends a range of codes for MAME functions such as "escape", "Coin 1", "tab", "enter". This means no extra buttons are needed on the cabinet. In programmable mode any input can be the shift key and all keys can be programmed with a shifted code. --- End quote --- IOW, ipac defaults to player1 start, but you can change this. (IMO, you need to change the defaults since start1 + start2 defaults to exiting mame, which will happen at just the wrong time.) |
| shardian:
--- Quote from: u_rebelscum on March 21, 2007, 12:38:19 pm --- --- Quote from: shardian on March 21, 2007, 11:37:53 am ---IPAC has the shift function hard wired to the 1p input on the board. --- End quote --- Another correction. Quote from ultimarc: --- Quote ---Shift functions. Holding "Start1" and pressing other buttons sends a range of codes for MAME functions such as "escape", "Coin 1", "tab", "enter". This means no extra buttons are needed on the cabinet. In programmable mode any input can be the shift key and all keys can be programmed with a shifted code. --- End quote --- IOW, ipac defaults to player1 start, but you can change this. (IMO, you need to change the defaults since start1 + start2 defaults to exiting mame, which will happen at just the wrong time.) --- End quote --- The actual 1player pin on the encoder is still the shift input. |
| shardian:
--- Quote from: Tiger-Heli on March 21, 2007, 12:29:52 pm ---I don't agree at all that the main difference is the shift function. The main differences to me are number of inputs, EEPROM and USB capability. --- End quote --- For an average user with a 2 player control panel on their machine: 28 inputs or 32 - not truly relevant since most don't use all 28 inputs of the IPAC, and if they do then they more than likely have too many dedicated admin buttons anyways. EEPROM - most people who get an encoder just wire them up according to MAME defaults. Unless you are doing something unique, or trying to put way more emulators than you should on your cabinet the memory version won't be overly important. USB - in a dedicated cabinet there really isn't a reason to use the usb functionality of the IPAC. The only place this has relevance is in a desktop CP which will be hot swapped on a regular basis. Forgive me for trying to simplify things for the newbie a little bit. |
| Tiger-Heli:
--- Quote from: shardian on March 21, 2007, 12:46:02 pm ---The actual 1player pin on the encoder is still the shift input. --- End quote --- No, it isn't. As I understand it. By default, the P1Start Pin is the shift input, and true, you could wire any other button to that input, but you can also assign any pin to be the shift input through the WinIpac software without re-wiring the board. Personally, I would recommend having a dedicated input for Pause and using this button to activate the shift functions. |
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