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| hiscore diff (with no nag/white box removal) |
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| mikea213:
using the patch from the last one since the last few patches havent changed any but the name of the file. I can make a mame64 from it that works perfect but if I do a Arcade64 I get a box its not hiding when loading a game. I figure it has something to do with those errors Im getting. |
| TapperP:
I see. No idea. Maybe someone more knowledgeable can offer advice. |
| romshark:
Ok, I'm trying to update things, but I've hit some roadblocks. Since the instructions at Mr. Do just point now to the Maindev.org tools page, I followed the instructions on that page. I did successfully install the environment and compile a standard version of MAME. The problem is I don't know how to actually apply the diffs. I did install the cygwin tools mentioned back on Feb 1, 2018. I then download the supression diff, and change the extension to .diff and put it in the src directory. I tried running both patch programs (03-patch-diff and 04-patch-binary-diff). It asks for the files, but then: --- Code: ---[MINGW64] G:\z_compile\msys64\src>03-patch-diff [MINGW64] G:\z_compile\msys64\src>set /p fname=Enter filename: Enter filename: suppression_0217u2.diff [MINGW64] G:\z_compile\msys64\src>call ..\win32\env.bat [MINGW64] G:\z_compile\msys64\src>patch -p0 -E 0<suppression_0217u2.diff can't find file to patch at input line 4 Perhaps you used the wrong -p or --strip option? The text leading up to this was: -------------------------- |diff -Nru oldsrc/emu/render.cpp src/emu/render.cpp |--- oldsrc/emu/render.cpp 2019-12-25 12:10:11.000000000 +1100 |+++ src/emu/render.cpp 2020-01-01 11:38:09.461387894 +1100 -------------------------- File to patch: --- End code --- I tried specifying "mame", but that did nothing. I did try the simple command "patch" but that seems to cause the compiler to produce blank lines waiting for an input. So what silly little thing am I doing wrong? Am I running the wrong command? Putting the diff in the wrong place? Or is there something specific I need to enter for "file to patch?" Also, I remember there used to be options to set for an AMD or Intel processor (probably others too.) Is that still a thing, or are the versions pretty much the same now? |
| romshark:
Ok, I found the answer on the previous page. As long as I made sure to use the latest MAME source code and diffs, it worked great. Also compiled a heck of a lot faster than the "MAMEdev" instructions, probably because these instructions state how to use all my processor cores for compiling. --- Quote from: ozfalcon on July 16, 2016, 12:58:31 pm --- Follow the instructions here: http://forum.attractmode.org/index.php?topic=348.0 --- End quote --- |
| abelenki:
hello everyone, i'm currently having problems with hosting - MKChamp / ozfalcon directory with patches is unavailable for now. it's up again: http://forum.arcadecontrols.com/index.php/topic,64298.msg1754240.html#msg1754240 |
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