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Top 10 Mame design tricks that we don't see enough of.

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unclet:

TigerHeli
I agree .... no more hijacking ..... I added my response to a new post .....

http://forum.arcadecontrols.com/index.php?topic=64349.new#new

(+_+):


--- Quote from: Tiger-Heli on March 14, 2007, 04:00:46 pm ---
--- Quote from: (+_+) on March 14, 2007, 10:52:37 am ---Speaking of number 3, I've already starting adding built in help into my application. I'm almost done with the joys/keys to use per game with action labels and will add admin controller functionality later on. I prefer that over having stickers because you have very limited real estate and there 's just too much info that you can reveal to the person. A picture with labels can say a 1000 words.

Here's a sample. Bear with me though since it is still in development so it isn't perfect yet.

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A related suggestion is doing the above with Johnny5 and Controls.ini - like this: http://www.mameworld.net/tigerheli/johnny/

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Very Nice! Curious to know. Can you design your layout any way you want. I could have gone that route generating static shots for all games based on the controls.ini file, but chose not to. The reason being, users can set up profile based control usage and design any controller layout they want by dragging and dropping their controls based on there their cabs actual layout. ie. "I'd rather use this control and that button instead to move and jump with". I really like the possibilitys that this approach has to offer but do prefer the direct integration in the launcher itself instead of having to rely on other pieces.


Tiger-Heli:

+_+

I didn't design any of this, both the script and the viewer were Howard Casto's brainchild -

But basically you create an image of your CP and tell it where to put the labels.  The viewer than scans MAME's controller files and knows that P1-Button1 is using L Ctrl, so that is the red button for this game, and then it scans controls.ini and finds that P1B1 is FIRE so it displays FIRE over the red button.

If you go into MAME and map P1B1 to L Alt, it will display FIRE over the yellow button.

It was designed for MAME, so getting it to do the same things with other emulators takes some trickery, but that is possible as well.

ChadTower:


Hrm... if you extend that out to some 1 row LCDs embedded in the CP... that would be hella slick.

MovingTarget:


--- Quote from: unclet on March 14, 2007, 04:01:46 pm ---How about ....... using the correct thickness of T-molding on the control panel trim so the sides of the control panel top (including the plexiglass) are covered to give the control panel a much more finished look.

Gotta be in the Top10 .....  right Paige?


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I'm not so sure I agree on that one.  I think that is personal preference.  I don't really like the idea of the T-molding covering up the side of the plexi too. 

I would rather use 3/4" for the CP top and the sides of the cab and the same thinkness T-Molding on the entire cab.  It is a nice touch to round off the edges of the plexi with a roundover bit from the router (I wish I would have thought of doing that before assembling my CP, I ended up using a file on mine to smooth out the sharp edges, not the best move).

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