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MaLa Plugin - LEDBlinky (v1.0.1 UPDATE)

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SGT:
I'm with you Silver.  The explanation of the difference went WAY over my head.

loadman:

--- Quote from: SGT on March 12, 2007, 07:55:32 pm ---I'm with you Silver.  The explanation of the difference went WAY over my head.

--- End quote ---
I'm sure Arzoo is best equipped to do that for you. The way the controls are mapped is the MAJOR difference.   ;)

arzoo:

--- Quote from: Silver on March 12, 2007, 07:26:30 pm ---Could someone summarize the differences? How is mapping in LEDBlinky an advantage for a complicated control panel?

--- End quote ---
Well, maybe that wasn't the best way to explain it. My cp was designed to use different buttons layouts for different games. Since I planned on remapping the control inputs on a game-by-game basis, I needed a LED plug-in that could handle these dynamic changes - hence LEDBlinky was born.

There are other differences between the two plug-ins, but these fall more into bling type features - speech, attract mode animations, lighting controls as you scroll through games lists, etc. My guess is that both plug-ins will eventually match each other for this type of stuff.

Here's some pics of my panel with the buttons lit. The pictures don't do the Electric Ice buttons justice.

The 1st picture shows the buttons lit for MaLa. I chose color pairs for different functions (next list/previous list, next emulator/previous emulator, volume up/volume down). The game start button blinks red - very cool!

The 2nd picture shows the buttons lit for NBA Jam using the standard P1/P2 control mapping. It's hard to tell from the pic, but using controls.ini (thanks to Headkaze), each player has a red, white, and blue button.

The 3rd picture shows the buttons lit for Asteroids (white buttons). In this case I remapped the controls to more realistically match the original game. I also used the "Always Active" option to light the admin buttons (volcano's in the upper left).

headkaze:
A simple way of explaining the control mapping is with NeoGeo games. If you have the 4 NeoGeo buttons mapped to the bottom row of your CP it will light up the correct buttons (instead of the first 4 buttons which are default).

It was quite a mission to change my plugin to do the same sort of thing so I appreciate the work involved in doing this. I changed mine so you could set up your controls the easy way (by control name) with the option of assigning them to keys if you wanted custom mappings. You might want to consider going this way arzoo (or not I just liked the idea of having both ways). This also supports colors.ini which I don't think the other one does yet. Nice work arzoo :)

Adding speech is relatively easy, do it in a thread and use WaitForSingleObject(). I posted about my findings in the other Mala plugin thread. Check it out if you want to add speech.

Silver:
Right ok thanks for clearing that up.....

So if you re-map buttons from game to game, thats what LEDBlinky was designed for, but for just using a standard layout, LEDwiz plugin?

PS arzoo - Are ALL your buttons RGB? How many LedWiz's?!!?

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