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MaLa Plugin - LEDBlinky (v1.0.1 UPDATE)
headkaze:
Hey arzoo, have you checked out MameInterop? You might like to add support for it in your plugin, it should be a very easy thing to add. Right now my plugin only outputs led0 and led1 to P1_COIN/P2_COIN LED's so for games like DigDug when you drop a coin in they flash.
http://forum.arcadecontrols.com/index.php?topic=62982.0
arzoo:
--- Quote from: headkaze on March 15, 2007, 03:13:46 pm ---Hey arzoo, have you checked out MameInterop? You might like to add support for it in your plugin, it should be a very easy thing to add. Right now my plugin only outputs led0 and led1 to P1_COIN/P2_COIN LED's so for games like DigDug when you drop a coin in they flash.
http://forum.arcadecontrols.com/index.php?topic=62982.0
--- End quote ---
I've been following that thread and I do intend to add the MameInterop to the LEDBlinky - but first I'm focusing on the attract mode animations. The LWA file format is not the best for multiple led-wiz's, but it should work.
headkaze:
--- Quote from: arzoo on March 15, 2007, 03:22:07 pm ---
--- Quote from: headkaze on March 15, 2007, 03:13:46 pm ---Hey arzoo, have you checked out MameInterop? You might like to add support for it in your plugin, it should be a very easy thing to add. Right now my plugin only outputs led0 and led1 to P1_COIN/P2_COIN LED's so for games like DigDug when you drop a coin in they flash.
http://forum.arcadecontrols.com/index.php?topic=62982.0
--- End quote ---
I've been following that thread and I do intend to add the MameInterop to the LEDBlinky - but first I'm focusing on the attract mode animations. The LWA file format is not the best for multiple led-wiz's, but it should work.
--- End quote ---
I havn't even bothered adding support for multiple LEDWiz devices to my lwa player yet and I don't really see a reason to right now. I just send each command to every LEDWiz instead and I'm happy with the effect. When there is an lwa animation player (if there ever will be one) then I will probably make the lwa player more advanced.
Also I'm confused as to why people are still using the ocx when MikeQ's dll (with no VB6 dependancy) is IMHO better. Is it defining the callback function that has people confused? Or is it just because the ocx is official from GGG that people use that?
loadman:
--- Quote from: headkaze on March 15, 2007, 03:37:16 pm --- When there is an lwa animation player (if there ever will be one) then I will probably make the lwa player more advanced.
--- End quote ---
You mean multi-wiz LWA animation 'creator' right.? I already made a player. As you know our LedWiz plug-in supports the extra command to support multip-wiz (eg "LWZ-NUM:2") but the current LWA format does not really lend itself to it very well if you want to send diffrent command to different Led-Wiz at the same time... If you want to send the same command to all Ledwiz that is easy with a "LWZ-NUM:0" command :o
--- Quote from: headkaze on March 15, 2007, 03:37:16 pm ---Also I'm confused as to why people are still using the ocx when Mike's Dll (with no VB6 dependancy) is IMHO better. Is it defining the callback function that has people confused? Or is it just because the ocx is official from GGG that people use that?
--- End quote ---
I will look at using Mike's DLL in the next version. The code for using the OCX was handed to me on a plate. And it seems to work well for now :-)
headkaze:
Yes I meant lwa animation creator.
Hang tight I'm working on releasing a LEDWiz SDK that will include Delphi code to use MikeQ's dll :)
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