Main > Main Forum
New product sneak peek photos...
SirPoonga:
--- Quote from: Magnet_Eye on April 10, 2003, 07:34:30 am ---I think Poonga is stoned. :-*
--- End quote ---
Hehe, actually, the idea I have is very simple, I just need to get my hands on some parts 8)
jerryjanis:
Oh, man! Oscar that totally rocks! I'm amazed - that spinner looks perfect! Finally, a mass-produced Zwackery controller!
http://www.zwackery.net/Zwackery.htm
"The game uses controls identical to Discs of Tron, which makes it difficult to get the hang of right away, but once you become accustomed to the controls, you'll have a blast."
--- Quote from: Distortion on April 08, 2003, 11:36:50 pm ---Could someone explain to me the control setup of DOT, cuz i never totally figured it out myself.
--- End quote ---
Left hand: an 'up/down' spinner which controls where you will aim when you throw discs. spin left/right to aim left/right, and pull up on the spinner or push it down to aim up (towards the ceiling) or down (towards the floor). The up/down aspect of the spinner is not used in the game until the later levels when the platforms move up and down.
In the right hand, there is an 8-way joystick with two buttons. Move the joystick to run around on the platforms. The buttons are fire and shield.
--- Quote from: u_rebelscum on April 09, 2003, 04:42:49 am ---were the encoder wheels for DOT and 720 the same size or number spokes?
--- End quote ---
I didn't take anything apart, so it was a little tough to measure and the measurements may not be very precise, but it looked to me like the encoder wheel for both games was about 4 1/4" in diameter. The DOT wheel has 128 holes and the main 720 spinner has 72 holes.
--- Quote from: SirPoonga on April 10, 2003, 12:52:51 am ---Just need a good knob that works well since I doubt it would be easy to make a joystick work.
--- End quote ---
Yesterday I spent some time trying to get an analog joystick to control 720... It's proving to be a lot tougher than I had hoped (720 doesn't like it when I do a simple conversion of joystick angle->720 angle), but I'll keep at it... If I do eventually get that working, it's tough to tell which would be more playable - a hacked spinner or an analog joystick.
SirPoonga:
--- Quote from: jerryjanis on April 10, 2003, 01:13:12 pm ---Yesterday I spent some time trying to get an analog joystick to control 720... It's proving to be a lot tougher than I had hoped (720 doesn't like it when I do a simple conversion of joystick angle->720 angle), but I'll keep at it... If I do eventually get that working, it's tough to tell which would be more playable - a hacked spinner or an analog joystick.
--- End quote ---
Back to geometry, just using sin and cosine to determine the angle from an y and x coordinate, right? I know modern joystick code isn;t as simple as the old dos days. What's causing the trouble?
jerryjanis:
--- Quote from: SirPoonga on April 10, 2003, 01:38:33 pm ---Back to geometry, just using sin and cosine to determine the angle from an y and x coordinate, right?
--- End quote ---
My sentiments exactly...
When I was working on getting an 8-way joystick to work with 720, I came up with this drawing showing the values that I can use for each direction... Notice at about the 4 o'clock position, there was a little unsolved mystery (???)... For some reason, 720 didn't like it when I went from 4 o'clock to 3 o'clock - it would totally freak out... It works fine with the 8-way joystick because I simply skip that transition. However, the problem returns with the analog joystick. I can skip that value and it works fine, but it really sucks to have it work ALMOST perfectly and then totally skip that one direction. So now I'm working on something that might be way too complicated to actually work... I'm watching the change in the joystick angle and adding that to the mouse cursor value (so that it actually works mostly like a spinner instead of a joystick)... I need to go back to college, though, and take a class on circle mathematics... I'm sure that there are really smart ways to do what I'm trying to do.
SirPoonga:
--- Quote from: jerryjanis on April 10, 2003, 02:01:57 pm ---
--- End quote ---
Where did those values come from? radians?
I can't believe I said radians, that's 2pie.
Well, I'm an applied math major, so I could help you apply some math.