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IPac won't light up 12v lamps?
SirPoonga:
--- Quote from: rampy on April 08, 2003, 04:26:26 pm ---I think he's trying to get them to blink, but i'm not sure why...
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For any atari game.
rampy:
--- Quote from: SirPoonga on April 08, 2003, 04:57:54 pm ---
--- Quote from: rampy on April 08, 2003, 04:26:26 pm ---I think he's trying to get them to blink, but i'm not sure why...
--- End quote ---
For any atari game.
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no duh... I was questioning why the coin door return lights in specific... atari games didn't do that =P
*shrug* not that doing things different is wrong, just used to the coin return lights as solid and like lighting up the "start" buttons...
I dunno...
rampy
Carsten Carlos:
--- Quote ---For any atari game.
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By the way (getting slightly OT) - is it only me or doesn't Xevious blink at your MAME, too?
Somehow it pi**es me off as this is the only original controlpanel I own, and of course if has these Atari-cone buttons I wanna use on one of my still to make panels.
So I damn sure that Xevious has to blink, but it doesn't? ???
SirPoonga:
CC, I can't test, for some reason the leds on my new keyboard don't blink!
Also, digdug should blink too, I brought that up at mametesters.
Brad Lee:
--- Quote ---
no duh... I was questioning why the coin door return lights in specific... atari games didn't do that =P
*shrug* not that doing things different is wrong, just used to the coin return lights as solid and like lighting up the "start" buttons...
I dunno...
rampy
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For alternate CP's I have in the works that may not have led P1/P2 buttons, also I've been playing a little bit with scripts in AdvanceMenu that allow you to light certain leds at certain events..
It's more of a what-if, I just punched em back to the GND for now
I know I should be more careful sometimes- when I moved my boards last time and rewired everything, NOTHING worked. Figured it was a ground problem and I was right. My leads going to GND and +5V were reversed. Since then I check it twice before connecting it