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ultrastik 360-ugc file for each individual game?

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lordtodd75:

I found it!!! Thanks Popcorrin  ;D


--- Quote ---You could do the same in Mamewah, John, and in the commandline to launch Ultramap use the [input] placeholder...something like*:

pre_emulator_app_commandlines c:\ultramap\ultramap.exe c:\ultramap\ugc\[input].ugc

(* I'm yet to use the software so might not be exact usage)

That said there is probably a slight flaw with recent Mame versions where multiple input types are held in [input], but you could get round this with some more .ugc files.
--- End quote ---

Weird thing is, I tried this suggestion and every time I booted mamewah, it would erase this entry. Oh well, I have a feeling it is because I am running 1.61, I will upgrade and try again. BTW do I need to put this in the mame.ini file or the mamewah.ini file. Anyone? Man I am so close I can taste it  ;D

lordtodd75:

Alright, the upgrade to the newest version of mamewah seems to have fixed that issue. Now the final part of the problem is I can't get mamewah to recognize the ultrastik so I can scroll through the games list. I know this is as easy as setting some option  in one of the .ini files to true, but I can't find it for the life of me.

By the way where is chadtower and his obligatory "once per topic" post. Gotta keep that post count up  >:D

fatfingers:


It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(



QuixoteQuest:


--- Quote from: fatfingers on March 05, 2007, 12:27:54 pm ---
It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(

--- End quote ---

With an UltraStik you just set up a map to give the normal up/down/left/right inputs but do them on the 45-degree positions, just like a rotated 4-way would. Works great for Q-Bert and Congo Bongo. (If you need a visual, check out RetroBlast's UltraStik review and they show an example of this map.)

lordtodd75:


--- Quote from: fatfingers on March 05, 2007, 12:27:54 pm ---
It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(



--- End quote ---

I am pretty sure you can make a game specific .ini file, you would only need to replace [input] with qbert.ugc. This ofcourse is assuming that you named your ugc file qbert.ugc


--- Quote from: QuixoteQuest on March 05, 2007, 01:41:46 pm ---
--- Quote from: fatfingers on March 05, 2007, 12:27:54 pm ---
It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(

--- End quote ---

With an UltraStik you just set up a map to give the normal up/down/left/right inputs but do them on the 45-degree positions, just like a rotated 4-way would. Works great for Q-Bert and Congo Bongo. (If you need a visual, check out RetroBlast's UltraStik review and they show an example of this map.)

--- End quote ---

I think you misunderstood what fatfingers was saying. It is very easy to make a qbert specific ugc file. The problem that fatfingers was referring to was loading that file from mamewah automatically if you use [input]. The reason being [input] pulls control type directly from mame and mame has qbert labelled as a "joy4way", which is a standard 4-way. Look at that, I learned things  ;D

So does anyone know how I can make mamewah recognize the ultrastik so I can scroll through my games using it.

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