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| vrf:
So I admit that my control panel design is a little unconventional. It was geared more towards asthetics than function. But it's done. Anyhow, these are all the buttons I have on my cab. Nothing else except a power button in back. How would you wire this up? Trackball takes two mouse buttons. Maybe the two white ones? Should I double-wire those to the ipac? Which one should be my shift button? I'll be using MAME and a few console emulators. Maybe... 1start 1coin S 1 2 3 1 4 5 6 S = dedicated shift button. Or should I go with a default on the 1start for the shift. That leaves this extra button. Hmmmm.... |
| leapinlew:
I would have both a dedicated player 1 button and player 2 button. I would put some decals on them so you know which one is which. (The ones from MikeDeuce would be swell) I would make the buttons on the joystick work for mouse. I would also use the shift function of player 1. Thats all you need really. 1+2 = quit game. You can also setup other shifts to control volume, exit front end, etc. |
| danny_galaga:
you just wanted to show off your spiffy new CP! nice job (",) |
| vrf:
heh heh... no, the real showing off comes later, when it's playable. ;) (This is my first cab, and I'm trying to get feelers on what most veterans would do with this setup.) Lew, I like the decal idea, but these are the 24mm buttons, so Mike's decals would not fit. I'm curious why you'd have the 2nd white button as a 2 player start. Primarily, this will be a one player cab, so wouldn't it be more useful to have that one mapped as a coin button? I could shift a 2p start for the times when that's needed. As for the double-wiring, are there any drawbacks? It seems if I just make sure no emulator uses mouse buttons, then they'd only kick in when in Windows. Seems like it'd work. Thanks! |
| Negativecreep0:
how is the trackball being held to that plexi without screws? |
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