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| Please help me run Mame on an LCD! |
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| javeryh:
I cannot seem to figure out how to get vertical games to display properly on my LCD monitor. Using pacplus as an example, under the game options I have: pacplus = -ror (to rotate the game vertically) pacplus = -hwstretch (this doesn't seem to be doing anything) pacplus = -r 800x600 I've tried various combinations on the last command like 1024x768, etc. I just can't seem to get the game to take up the entire screen and display at the proper ratio. Here's a screen shot of what is looks like: I know it has something to do with resolution but I just can't figure it out based on the MAME FAQ. Can anyone help me out? |
| u_rebelscum:
--- Quote from: javeryh on February 26, 2007, 10:28:32 am ---I cannot seem to figure out how to get vertical games to display properly on my LCD monitor.... I just can't seem to get the game to take up the entire screen and display at the proper ratio. --- End quote --- (Looks like) You are using a widescreen monitor (10:16). Pacman runs at 3:4. So you can't have both the game "take up the whole screen and display at the proper ratio" at the same time. The game is running at the correct ratios as is. If you are more worried about filling the screen, and you don't mind vertically stretched pacman and everything else, disable keepaspect: -[no]keepaspect / -[no]ka Enables aspect ratio enforcement. When this option is on, the game's proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the game looking like it should. When running in a window with this option on, you can only resize the window to the proper aspect ratio, unless you are holding down the CONTROL key. By turning the option off, the aspect ratio is allowed to float. In full screen mode, this means that all games will stretch to the full screen size (even vertical games). In window mode, it means that you can freely resize the window without any constraints. The default is ON (-keepaspect). |
| csa3d:
Here are my options to run games on a 16:9 screen. I'd imagine you could change some of them and have it work for you. PS - YAAAY! IMages of that monitor!!!!! autoframeskip 1 frameskip 0 waitvsync 0 triplebuffer 1 window 0 ddraw 1 direct3d 1 hwstretch 0 # screen <NULL> (not set) cleanstretch auto resolution 856x480 refresh 0 scanlines 0 switchres 1 switchbpp 1 maximize 1 keepaspect 1 matchrefresh 0 syncrefresh 0 throttle 1 full_screen_brightness 0.000000 frames_to_run 0 effect none screen_aspect 16:9 |
| javeryh:
Thanks guys but I should have noted that it is NOT a widescreen monitor. It's just a regular old 4:3. the picture is definitely squashed looking. |
| csa3d:
so you're saying that none of these options fix it? I would have assumed they change at least something.. |
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