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| ark_ader:
Just buy a old Jamma cab and put Mame or a board in it. Should take you the whole day to get the whole thing up, and remember to use only legal roms, as the location for the cab is different than at home. If the boss gets tired of the thing you can bin it or sell it without parting with too much cas$h. Otherwise locate you nearest Vending Operator and see whats in his clearance section. It would be cheaper than building it. |
| Faerl:
--- Quote from: ark_ader on February 24, 2007, 06:13:44 am ---Just buy a old Jamma cab and put Mame or a board in it. Should take you the whole day to get the whole thing up, and remember to use only legal roms, as the location for the cab is different than at home. If the boss gets tired of the thing you can bin it or sell it without parting with too much cas$h. Otherwise locate you nearest Vending Operator and see whats in his clearance section. It would be cheaper than building it. --- End quote --- Yeah, the reason for building is the monitor size. I think we're going to end up too large to use a standard cabinet (could be wrong). Besides, that would kill half the fun. :) As for the boss, he's the one that wants to do it. The company is paying for all the equipment, a few of us in the office are just putting it together. We already have a couple of arcade machines around, they're just ones that don't get much play time so the hope is this is a better solution. |
| jdjuggler:
--- Quote from: Spaz Monkey on February 24, 2007, 06:07:00 am --- --- Quote from: jdjuggler on February 23, 2007, 12:05:50 am --- --- Quote from: Spaz Monkey on February 22, 2007, 11:11:05 pm ---Combo layout for SF games and Neo Geo is ABC 123 4 SF uses ABC and 123. Top is punch, bottom is kick. Neo Geo has a spread-out pattern and uses 4123 in that order. Some people will use 1ABC (in that order) instead of installing that extra button. --- End quote --- I'm curious about your comments here. In NeoGeo games the buttons are labeled A,B,C,D. Are you saying that button 4 in your layout would be the D button or the A button? Thanks. --- End quote --- 123 BCD BCD - OR- A23 A Those are the two layouts I've seen for NeoGeo when using a non-NeoGeo cab. --- End quote --- My only difficulty with either of those layouts is that the original Neo-Geo button layout was is a straight line (i think) A B C D AND, "D" was not used on all games, as well as being rarely used in games that included the D button. My point (or question) is wouldn't you want the "main" buttons to be as close their original layout? 123 or 123 ABC ABC D 3 Certainly, this is all subjective, but my reasoning is mostly for ABC to be in a straight fashon and the "rarely" used "D" button elsewhere. JD |
| Spaz Monkey:
Been in a fowl mood lately. Please don't think that I'm attacking your idea on your button layout. From www.klov.com, Metal Slug entry. Shows a non-striaghtline set up. From www.klov.com, Samurai Showdown entry. Shows non-strightline set up. Click on the instruction card link and it has A&B as hit and C&D as kick. Using your first setup, your hit buttons are spread too far apart so it'll be hard to to the "fierce" hit, and with the second, you have no way to "light" hit or "fierce" hit. I'm thinking of doing this layout for me on my SF cab AB3 CD6 This way I can play all the fighting games in a tekken style layout, and yet still play Metal Slug type games. With MS, you don't have to hit two buttons at once. |
| fjl:
What about jump and shoot? |
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