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| Mattiekrome:
--- Quote from: fragasaurus on February 22, 2007, 08:20:16 pm --- --- Quote from: um3k on February 22, 2007, 05:50:44 pm --- --- Quote from: fragasaurus on February 22, 2007, 05:42:41 pm ---Can someone just verify for me that the 2nd Player coin slot is redundant? ie: hitting playing 1 coin twice will do the same job? --- End quote --- Some multiplayer games (gauntlet and simpsons 4player come to mind) require you to insert the coin in the slot corresponding to the player you want to use (e.g. slot 1 credits only can be used for warrior, slot 2 for elf, etc) so the additional coin slots are not entirely redundant. I only have a two player CP (so 2 different coin buttons/slots). For those type of games, the controls and coin inputs have to be remapped (either on IPAC or in MAME) if you want to play player 3 or 4's character. --- End quote --- Ahhh (light bulb goes on). Thanks for the info. This really helps. I would have hated to see the look on the elf's face when he realized he couldn't play on my arcade cab's opening weekend! --- End quote --- Been busy lately, so havent had much time to check out this post, but the weird thing was today at work, I was thinking the exact same thing, maybe being able to shave off the 2p coin button, looks like thats a negatory. Pretty confident now that I will be going with the 7 button MVS layout (3 on top, 4 on bottom) for both P1 + P2. Then the P1, P2, P1 coin, P2 coin. And I'll definitely have a dedicated shift button too, but am still tossing around the idea of adding a dedicated "ESC" and a dedicated "Pause" button... Just seems like you would be using the ESC key so much, it would almost be a pain to not have it. And like Headkaze said, that pause button comes in handy for beer swiggin :cheers: |
| alandrogers:
I really appreciate seeing this thread. I'm still trying to figure out my CP layout. I've got a full complement of controls (4-way, spinner, TB, 2 joys) and so it's just the button layout that always gives me headaches. I wish I had visio at home so it would be easier to figure out. I did see one thing someplace that I really liked, I just saved it in email so I have no idea where it came from. Here's a snippet of it: My favorite layout (which works well for almost any game you can throw at it), is a modern oversized panel with a trackball installed dead center, 8-Way joysticks with 7 buttons each to the left and right of the trackball, a single 4-Way joystick mounted high and slightly left of center, with a spinner mounted high and slightly right of center. _________________________________________________ 4-Way Spinner Stick Buttons Buttons 8-Way 1 2 3 4 Track 8-Way 1 2 3 4 Stick 4 5 6 Ball Stick 4 5 6 _________________________________________________ Look carefully at the buttons, notice how there are 2 different ones labeled as #4, that is because many 4 button games (Neo-Geo especially) have 4 buttons in a single row. While most games with 6 buttons have 2 rows of 3. So you simply make button 4 in 2 different places (making both types of game feel correct). I like the 4 on top (1-4) and 3 on the bottom (4-6) set up. Other things I've seen that I really like are 3 dedicated buttons right of the 4-way stick, 2 buttons left of the spinner, and 2 mouse buttons left of the TB. I plan on incorporating these, too. I guess that makes it a franken panel already, but in my mind... the buttons are next to the controls that use them. Also pinball buttons (2 each side, 1 on right front) Regarding the function buttons, I designed in the following: Pause on left and right upper corners of the cp Escape, on the left side and an F3 on the front I also want a recessed Control-Alt-Delete combination for the PC, but plan for a microswitch without a button, accessed via a pencil or something through a small hole. |
| alandrogers:
PS ... forgot to mention that my 4 way is planned for the upper right and the spinner on the upper left, that should help clear up my comment about the placement of the associated buttons for those. |
| paigeoliver:
You need 14 buttons for a 2 player panel and not a single additional button. 6 buttons for each player and 2 start buttons. All your admin functions can be run as combos with the start buttons. My machine is set up that way. Dedicated admin buttons just confuse guests and get accidently pressed during play. But holding down start and pressing button 6 is pretty much impossible to do on accident. |
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