Main > Main Forum
How many buttons do you "Really" need on a CP...
<< < (4/6) > >>
horseboy:

--- Quote from: fragasaurus on February 22, 2007, 05:42:41 pm ---Can someone just verify for me that the 2nd Player coin slot is redundant?  ie:  hitting playing 1 coin twice will do the same job?   I see this on a lot of panels but I wasn't planning on adding one to mine.  I want to make sure I'm not making a mistake.  Thanks in advance.

-Jonathan

--- End quote ---

Well, for some games it might, but not for 2/3/4 player simultaneous games.
um3k:

--- Quote from: fragasaurus on February 22, 2007, 05:42:41 pm ---Can someone just verify for me that the 2nd Player coin slot is redundant?  ie:  hitting playing 1 coin twice will do the same job?
--- End quote ---

Some multiplayer games (gauntlet and simpsons 4player come to mind) require you to insert the coin in the slot corresponding to the player you want to use (e.g. slot 1 credits only can be used for warrior, slot 2 for elf, etc)  so the additional coin slots are not entirely redundant.   I only have a two player CP (so 2 different coin buttons/slots). For those type of games, the controls and coin inputs have to be remapped (either on IPAC or in MAME) if you want to play player 3 or 4's character.
Mark70:
14.

you need 14 and only that many because you need six per side for fighters.  If you didn't play fighters at all, I'd probably recommend 10.

I have a p1, p2 and six for each of my two joys.  Two of the player 1 six button set are actually mouse buttons hooked into the trackball.  This works fine except for my nintendo emulator won't use the mouse buttons and controller buttons.

The shift function which is tied to the p1 start button by default for the Ipac is more than enough to escape, pause, shift, tab etc..
Jeff AMN:
Yeah, I'm trying to get away with the bare minimum on buttons myself. I've always favored a nice, clean look and am going to try to get the most out of the shift function.
Thurman:
The more buttons you put on your cp, the more confused your guests will be when they try to start up a game.  P1 Start, P1 coin, P2 Start, P2 coin, Exit.
Navigation
Message Index
Next page
Previous page

Go to full version