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Author Topic: Nintendo Themed Bartop Cabinet- 99% UPDATES  (Read 18736 times)

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phines

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Nintendo Themed Bartop Cabinet- 99% UPDATES
« on: February 19, 2007, 10:59:32 am »
Stuff I just ordered from GroovyGameGear.com and Ultimarc
Controls Lists:
-A Handful of Happ Buttons
-KeyWiz Max 1.5
-TurboTwist 2™ Arcade Spinner Control
-2.25" Imperial Trackball - PS/2 Interface
-UltraStik 360 Oval Top with USB cable
Stuff I had:
-2.8 Ghz. motherboard
-15" LCD monitor
-40 Gig HD.
-Power supply, ect.

Games: Mame, Game console emulators, some windows games.

I know I'll catch crap for this, but it will be a retro NES nintendo theme of some sort.  Yes I know nintendo has nothing to do with arcade, but I grew up with NES & SNES, I've seen worse themes (Ohio State?!?  ;D I'm a hawkeye fan)

Design so far:




Yes I'll smash my fingers on the monitor with the trackball, but my control method is different from others when it comes to playing golden tee.

Comments on the spinner above the joysitck?
Comments? Suggestions, Tips... I've been reading this forum and researching for years, so I have a pretty good handle on this.  Plus I have vast amounts of tools at hand because I work for a construction company.

There will be buttons on the side for pinball too.
« Last Edit: January 30, 2009, 02:54:35 pm by phines »

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Re: Nintendo Themed Bartop Cabinet
« Reply #1 on: February 19, 2007, 11:14:33 am »
Your layout is nice and compact.  Maybe a little too compact.  If you plan on using side buttons for pinball you might want to extend the sides a bit to give yourself room.  Those trackballs take up more room underneath then you give it credit for.

TTFN from a fellow Hawkeye fan.  :cheers:
Kaytrim

Jeff AMN

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Re: Nintendo Themed Bartop Cabinet
« Reply #2 on: February 19, 2007, 11:22:23 am »
It's never wrong to make a Nintendo-themed anything...  ;)

I have Nintendo press access, so if you need any art, let me know.
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phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #3 on: February 19, 2007, 11:51:46 am »
Kaytrim, you are right about the pinball buttons and the trackball, I may have to widen my cab a little, I can modify that during the build...

Too compact, I printed out the control panel on 11x17 true scale and it felt ok, but I could be wrong, what is the average distance from your joystick to the buttons?

Other measurement questions: Control Panel angle, and monitor view angle?

I have 10 degress for the control, and 20 for the monitor as shown now.



Art work will consist of strictly NES feel, no characters of an sort...

Control panel design to come...

Here is the marquee I plan on using... simple, Some of you might recognize the robot from "I am 8Bit" art site... I was lucky enough to contact the artist and get a high rez picture of it.

« Last Edit: February 19, 2007, 05:50:23 pm by phines »

leapinlew

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Re: Nintendo Themed Bartop Cabinet
« Reply #4 on: February 19, 2007, 12:25:58 pm »
Ahh! Well hello! This looks good!

This is a fine looking cabinet. How big is the marquee area going to be? It might be tough to get much graphics in such a small area.

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #5 on: February 19, 2007, 12:35:00 pm »
Ahh! Well hello! This looks good!

This is a fine looking cabinet. How big is the marquee area going to be? It might be tough to get much graphics in such a small area.

Your bar cab inspired my design, so credits to Leapinlew..

Marquee area will be 4"x18"

If I crop my marquee design, that elimanates some white areas top and bottom, then the design it's self will be 4"x17", so I think it will work... more to come on the control panel.

Keep the comments coming, construction starting this weekend, or as soon as I get my controls in.

Jeff AMN

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Re: Nintendo Themed Bartop Cabinet
« Reply #6 on: February 19, 2007, 12:36:17 pm »
What if you made the marquee black, and just left a 1"-2" white contoured outline around the Nintendo logo and robot? I think it could look pretty sharp. I'm not at home, or I'd photoshop you an example, but it's worth looking at.
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leapinlew

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Re: Nintendo Themed Bartop Cabinet
« Reply #7 on: February 19, 2007, 01:27:48 pm »
Keep the comments coming, construction starting this weekend, or as soon as I get my controls in.

Other things to consider:
What material are you building it from? If your building a Nintendo and plan on using the White T-molding like on the Nintendo cabinets in the arcade - I've only seen that T-mold color available in 9/16" and 3/4".

How are you handling the power entry?

Are you going to setup some external USB for gamepads?

Have you measured for you motherboard and PSU? (these take up the most room. The PSU - almost broke the deal for my bartop)

Got your speakers figured out yet?


Looking great! Get to cutting!

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #8 on: February 19, 2007, 03:34:04 pm »
I need to figure out the power.. to keep things simple, I'll probably have a power strip with a hole drilled in the side of the cabinet so I can stick my finger in to turn the power on.  I need to do some research on switches for the motherboard power... I may reuse something from the case or find out what kind of switch it is...  The monitor turns on automatically with power... I'm not sure if I'm going to have a light for the marquee... right now I'm leaning towards no for the marquee light...

Speakers, yes... location, not sure, probably between monitor and marquee

I've measured the power supply and motherboard, and they should fit, the mother board is the box on the bottom of the cab on the picture above.  It's not really that thick, but that is the measurement to the top of the fan/heatsink.

Thanks for the tips and comments... keep them coming! :applaud:
« Last Edit: February 19, 2007, 03:38:52 pm by phines »

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Re: Nintendo Themed Bartop Cabinet
« Reply #9 on: February 19, 2007, 03:43:06 pm »
Im confused on how your CP will look...w/ the arrow buttons, you could put the joystick in the middle of them...

but the 7 button layout, would it just cut right into the Start/Select & A/B you have there?  It also looks like the A/B would be completely cut out due to the trackball.

Just not sure where you're going w/ it, thats all.

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #10 on: February 19, 2007, 03:47:38 pm »
What if you made the marquee black, and just left a 1"-2" white contoured outline around the Nintendo logo and robot? I think it could look pretty sharp. I'm not at home, or I'd photoshop you an example, but it's worth looking at.
I wouldn't know how do do this, I have photoshop but haven't used it, I wouldn't want to waste anyone's time working on this.

Im confused on how your CP will look...w/ the arrow buttons, you could put the joystick in the middle of them...

but the 7 button layout, would it just cut right into the Start/Select & A/B you have there?  It also looks like the A/B would be completely cut out due to the trackball.

Just not sure where you're going w/ it, thats all.
The graphic I posted isn't my exact CP, I'm just posting ideas and I'll probably cut and paste some details from that graphic, so I would use the control arrows, and maybe outline my buttons in grey, and have the start/select box around the player-start/coin buttons.  I will work on something soon.  I'm more of a technical guy, so all that stuff is just details  ;)

Thanks for all the input and comments, keep'em coming!

leapinlew

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Re: Nintendo Themed Bartop Cabinet
« Reply #11 on: February 19, 2007, 03:59:59 pm »

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #12 on: February 19, 2007, 05:17:23 pm »
Control Panel... here is a quick rough draft...
I'm not really good at photoshoping.  I'll probably just go with the nintendo logo on the sides, similiar to my marquee minus the robot

Here's what I'm thinking.  Something simple but sharp.
« Last Edit: February 19, 2007, 05:49:26 pm by phines »

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Re: Nintendo Themed Bartop Cabinet
« Reply #13 on: February 19, 2007, 05:21:09 pm »
I think it looks great.

Jeff AMN

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Re: Nintendo Themed Bartop Cabinet
« Reply #14 on: February 19, 2007, 08:11:16 pm »
Here's what I meant by altering the marquee. I think this would look pretty nice if it was backlighted. This is a pretty sloppy example, but you should get the idea.

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Re: Nintendo Themed Bartop Cabinet
« Reply #15 on: February 19, 2007, 08:20:06 pm »
I love the Nintendo theme. Can't wait to see how this once turns out.

Personally, I'd lose the seventh button for the Neo Geo layout. Really seems to mess with the Nintendo look. Not sure why.

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Re: Nintendo Themed Bartop Cabinet
« Reply #16 on: February 19, 2007, 08:20:22 pm »
Here's what I meant by altering the marquee. I think this would look pretty nice if it was backlighted. This is a pretty sloppy example, but you should get the idea.



Jeff - Wow!

That seems to fit the theme really well. While I'm used to seeing Nintendo on a white screen I think what you did looks fantastic. Nice work!

Jeff AMN

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Re: Nintendo Themed Bartop Cabinet
« Reply #17 on: February 19, 2007, 08:27:45 pm »
Here's another variation. This one has some depth to it...

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phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #18 on: February 19, 2007, 09:55:29 pm »
Here's another variation. This one has some depth to it...


Wow, Jeff AMN, that is really cool, if I send you the high quality marquee, would you edited for me with this raised look?  PM me your email address.  I like that a lot! WOW, that black does look sharp.

I love the Nintendo theme. Can't wait to see how this once turns out.

Personally, I'd lose the seventh button for the Neo Geo layout. Really seems to mess with the Nintendo look. Not sure why.
VRF: How many mame games/neo geo use the 7 button layout?  I'd like to ditch the 7th button, but I don't want to miss out on any games.

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Re: Nintendo Themed Bartop Cabinet
« Reply #19 on: February 19, 2007, 10:12:18 pm »
The seventh button is not needed for any MAME or Neo Geo games unless you care about the exact layout to mimick a Neo Geo cab. (Neo Geo games only use four buttons at max, but they're all in one row, so people mimick that layout with a seventh button.)

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #20 on: February 19, 2007, 11:26:49 pm »
well, if that is the case, consider the 7th botton gone.  I'm acutally glad to hear that!  When I was drafting that CP, I wasn't thrilled about #7 :angry:

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Re: Nintendo Themed Bartop Cabinet
« Reply #21 on: February 20, 2007, 12:28:16 am »
Isn't that 7th button also used for star gate?

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Re: Nintendo Themed Bartop Cabinet
« Reply #22 on: February 20, 2007, 07:55:53 am »
Heh, I'm glad you like the tweaks to the marquee. If you can email me the hi-res file, I can give you a handful of different looks. Just email it to me at jar155@gmail.com and I'll send you back some different looks.
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phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #23 on: February 20, 2007, 10:05:24 am »
The seventh button is not needed for any MAME or Neo Geo games unless you care about the exact layout to mimick a Neo Geo cab. (Neo Geo games only use four buttons at max, but they're all in one row, so people mimick that layout with a seventh button.)

Dropped the 7th button, resized nintendo, and centered somethings..
I'm thinking about putting the nintendo seal of quality somewhere on the CP

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Re: Nintendo Themed Bartop Cabinet
« Reply #24 on: February 20, 2007, 10:35:43 am »
I love the theme! 

I'm wondering why the CP is so "fat" the way you have it laid out though.  Would there be a way to make it more compact height-wise and still retain all the functionality?  I'm thinking you could get the same functionality out of something that is only 7" tall instead of 12" tall like it currently is.  Like this maybe:



« Last Edit: February 20, 2007, 10:47:23 am by javeryh »

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Re: Nintendo Themed Bartop Cabinet
« Reply #25 on: February 20, 2007, 10:54:59 am »
phines,

I like the layout as it sits.  You have a little more room for the trackball that way.  javeryh, I think that the 'button' in the upper left is actually a spinner.

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #26 on: February 20, 2007, 10:56:36 am »
I love the theme! 

I'm wondering why the CP is so "fat" the way you have it laid out though.  Would there be a way to make it more compact height-wise and still retain all the functionality?  I'm thinking you could get the same functionality out of something that is only 7" tall instead of 12" tall like it currently is.  Like this maybe:

I did consider that:

The cp is 10" deep, the black circle above the joysitck is a spinner, so I will need some room ahead, plus I need a little room ahead of the trackball too.  I also wanted a little space to rest your hand, I'm not sure if it is enough, but I think it may be functional

Having a deeper CP will keep some of the overall depth and bulk out in the back and allow me to slip some components under the CP such as part of the motherboard and power supplies/power strip.  It will be tight I'm sure, but this is 18" wide, which is wider than most bartops I've seen on here.

Thank you for you comments, the support from fellow mamer's and cab builders is unmatched in any online community, it's really amazing to see all the experience, expertise, and helpful guidence among this forum! :applaud: Now get back to work! ;D
« Last Edit: February 20, 2007, 10:59:50 am by phines »

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Re: Nintendo Themed Bartop Cabinet
« Reply #27 on: February 20, 2007, 11:29:40 am »
Ahh, didn't realize that was a spinner...  If you plan on including a spinner there I think you will need the extra height.  Kaytrim is also right in that you will need a little extra space for the trackball plate - I think they are 6.5" square for a 3" trackball.  Also, spinners (and trackballs) have a bit of depth to them so make sure you plan for that too.

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #28 on: February 20, 2007, 11:54:22 am »
Speaking of control depth, does anyone know how deep the Turbo Twists 2 w/ESC from groovygamegear.com are?  I've given my self 3.5" of depth under the contol panel, and I'm going to top mount the joystick on trackball, but I can't find the depth of that spinner.

Hopefully I'll have a better grip on my design when all my controls come in this week.

Frontends: What are some good free frontends that will run mame and other consule emulators?
« Last Edit: February 20, 2007, 12:48:11 pm by phines »

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Re: Nintendo Themed Bartop Cabinet
« Reply #29 on: February 20, 2007, 12:52:40 pm »

Frontends: What are some good free frontends that will run mame and other consule emulators?

The top 4 are AtomicFE, Mala, MameWah and GameEx.  you can learn more about them in the Wiki and at their respective websites.

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Re: Nintendo Themed Bartop Cabinet
« Reply #30 on: February 20, 2007, 03:22:54 pm »

Frontends: What are some good free frontends that will run mame and other consule emulators?

The top 4 are AtomicFE, Mala, MameWah and GameEx.  you can learn more about them in the Wiki and at their respective websites.
Lots of choices, haven't thought this far ahead yet... Which one is the easiest to set up?  I'm going to run Mame games, SNES, NES, Genesis games mostly...

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Re: Nintendo Themed Bartop Cabinet
« Reply #31 on: February 20, 2007, 03:36:22 pm »

Frontends: What are some good free frontends that will run mame and other consule emulators?

The top 4 are AtomicFE, Mala, MameWah and GameEx.  you can learn more about them in the Wiki and at their respective websites.
Lots of choices, haven't thought this far ahead yet... Which one is the easiest to set up?  I'm going to run Mame games, SNES, NES, Genesis games mostly...

From my own personal experience GameEx was the easiest.  You will need at least Windows 2000 to run it though.  I use Windows XP and it is rather stable.   It uses the .NET framework and Direct X 9.  Once installed there is a wizard that will walk you through the setup of your favorite emulators.  Tom is very active in development as well as a few here on the boards developing plug-ins for it.  HeadKazie is the most active on these board and had developed a few of the plug-ins.

TTFN  :cheers:
Kaytrim

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Re: Nintendo Themed Bartop Cabinet
« Reply #32 on: February 20, 2007, 11:48:28 pm »
Speaking of control depth, does anyone know how deep the Turbo Twists 2 w/ESC from groovygamegear.com are?  I've given my self 3.5" of depth under the contol panel, and I'm going to top mount the joystick on trackball, but I can't find the depth of that spinner.

Hopefully I'll have a better grip on my design when all my controls come in this week.

Frontends: What are some good free frontends that will run mame and other consule emulators?

I think Randy gave some measurements in the product announcement thread. Search each thread page for "depth" and you'll find it pretty quickly.

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Re: Nintendo Themed Bartop Cabinet
« Reply #33 on: February 21, 2007, 10:12:53 am »
Does anyone know what type of mounting plate the 2.25" Imperial Trackball - PS/2 Interface from Groovygamegear uses?

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Re: Nintendo Themed Bartop Cabinet
« Reply #34 on: February 21, 2007, 10:44:12 am »
Send RandyT a PM he should get back to you later today.  Is the owner of GGG and a real regular here on the boards.

TTFN  :cheers:
Kaytrim

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Re: Nintendo Themed Bartop Cabinet
« Reply #35 on: February 21, 2007, 12:23:20 pm »
Final Control Panel Layout:

I increase the D-pad so the dust cover from the joystick won't cover the whole graphic.  My controls are on there way! 

I talked with one of the carpenters I work with and he said he would do all the router cutting for me (i.e. control panel inlays, t-molding slots), so I happy about that.  I could do it, but he is way more talented than I.

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Re: Nintendo Themed Bartop Cabinet
« Reply #36 on: February 21, 2007, 01:10:41 pm »
Maybe you should move the Nintendo logo to under the buttons....not sure, maybe something to try and see what you like better. I think it's a bit squashed now inbetween the buttons...

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Re: Nintendo Themed Bartop Cabinet
« Reply #37 on: February 21, 2007, 01:42:28 pm »
I don't know functionally if it is better or not, but aesthetically i would move the buttons to the right and center them better between the trackball and the directionals. 

Kaytrim

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Re: Nintendo Themed Bartop Cabinet
« Reply #38 on: February 21, 2007, 01:43:51 pm »
I increase the D-pad so the dust cover from the joystick won't cover the whole graphic.  My controls are on there way! 

I talked with one of the carpenters I work with and he said he would do all the router cutting for me (i.e. control panel inlays, t-molding slots), so I happy about that.  I could do it, but he is way more talented than I.

How about having your friend route out part of the CP where the joystick is so you can put the dust cover under the CP.  This way you don't cover up the D-Pad.

phines

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Re: Nintendo Themed Bartop Cabinet
« Reply #39 on: February 21, 2007, 02:40:00 pm »
Maybe you should move the Nintendo logo to under the buttons....not sure, maybe something to try and see what you like better. I think it's a bit squashed now inbetween the buttons...

I like the nintendo logo moved.  I can't move the buttons much more, they'll run into my mounting plate on the trackball.

I just made the d-pad smaller.  I think this will be ok.

If I mount my joystick flush with the CP, what size hole do I need in the plexiglass overlay to accomedate the joystick throw?
« Last Edit: February 21, 2007, 02:58:34 pm by phines »