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button count?
clockwork:
What is actually the point of the 7th button if it's mapped to one of the top row buttons? Is it just a matter of making it easier to hit certain combos with the thumb?
RandyT:
--- Quote from: Bremil on February 17, 2007, 07:28:13 pm ---What is actually the point of the 7th button if it's mapped to one of the top row buttons? Is it just a matter of making it easier to hit certain combos with the thumb?
--- End quote ---
My take on it is that if you have enough inputs available, it should be mapped to it's own.
The point of it being located where it's at is to provide authenticity for the NG games. Some people are used to the layout from the machines.
RandyT
Spaz Monkey:
--- Quote from: RandyT on February 17, 2007, 08:35:11 pm ---
The point of it being located where it's at is to provide authenticity for the NG games. Some people are used to the layout from the machines.
RandyT
--- End quote ---
NG = Neo Geo. Their layout is
2 3 4
1
More of a curved layout than the straight 2x3 (or is it 3x2) layout of Street fighter and Jamma compliant.
fjl:
Does the LED wiz thing work in that it can be made through the frontend to light up only the buttons that will be used for that game upon loading the game?
horseboy:
--- Quote from: efjayel on February 18, 2007, 12:57:53 am ---Does the LED wiz thing work in that it can be made through the frontend to light up only the buttons that will be used for that game upon loading the game?
--- End quote ---
Well we convinced HC to incorporate it into his J5 app.
http://forum.arcadecontrols.com/index.php?topic=54998.0
Since then Youki has incorporated it into AtomicFE, and Loadman and Headkaze have made plugins for Mala and GameEX.