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| freckleface:
It's all a matter of what you can settle for. After having a rotating 19 LCD, I can still enjoy playing a vertical game horizontal-ways on my 21" PC monitor....but it ain't near as cool as with it on its side! You could get two and build a two-piece, double-wide cab. I might do this...ahhh, the problem with having too many options, but not unlimited space and bank to just say, 'yeah, I want that!' |
| danny_galaga:
--- Quote from: leapinlew on February 14, 2007, 05:33:03 pm --- You could put 1 hand on one side of the monitor, another hand on the other and pick it up and turn it. --- End quote --- not such a silly idea. ive seen at least one upright with an lcd that does this. it doesnt even have to rotate on a swivel. he just made it so that you pull it out of its bracket and then you just turn it 90 degrees... |
| danny_galaga:
--- Quote from: csa3d on February 16, 2007, 06:23:15 pm --- --- Quote from: koz319 on February 15, 2007, 05:30:40 pm ---I built a rotating monitor in my cab (21 in. crt) - controlled through the parallel port. The parallel port controls an h-bridge which controls the direction of motor rotation. (if one pin is high, rotate clockwise - if the other pin is high, rotate counter clockwise.) There are two limit switches - each switch is set up to interrupt the signal to the h-bridge to stop rotation, as well as set another pin on the parallel port so the pc can read when the limit is reached. Another paralled port pin is attached to the monitors degauss circuit. I wrote a quick command line prg that you pass a few arguments to - which way to rotate, degauss at end of rotation or not, and a timeout in seconds, so the montitor will stop turning if there is a limit switch malfuntion. You can use this from you desktop or call it from whatever to change the monitors orientation. --- End quote --- Koz: Do you have any pictures of the rotating setup on these forums by chance? I didn't see any linked to the Golden Ticket thread.. --- End quote --- yes, post all this please! have you not noticed how stumped we are on how to automatically rotate with software? especially just by selecting a game.i know ive linked this a few times but wont hurt to again: http://forum.arcadecontrols.com/index.php?topic=32060.0 that would be a brilliant addition to my machine (",) |
| blueznl:
With an LCD I guess I wouldn't motorize it, but just rotate it by hand. Hmmm... where's that braincell if you need it... ah, yes. I dunno what kind of cab you're planning, but if it's a lowboy design you could simply 'lift' the bezel and rotate it :-) |
| csa3d:
--- Quote from: danny_galaga on February 17, 2007, 09:45:33 pm ---yes, post all this please! have you not noticed how stumped we are on how to automatically rotate with software? especially just by selecting a game. --- End quote --- Agreed entirely! The only thing I'm hesitant about after reading the description was that a custom Mame executable was recompiled. As often as Mame is changing, this doesn't seem like an optimal solution. I'd want my front end to be in charge of this process if possible, as it's not likely Mame Devs are going to make that a permanent feature. Still interested in the process non the less. |
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