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| What was the point of sideart in the 80's? |
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| leapinlew:
Don't get me wrong - I love it, but I can't help but wonder why it even exists. The price on sideart in the 80's had to be just as expensive as it is today(if not more expensive). Wasn't it? And the only sideart I remember seeing as a kid was on the games on the edge at an arcade. Lots of side art I've only seen since getting into this hobby. I never remember seeing the sideart for Centipede, Pac-man, Defender, Joust or Mario Bros. in the wild because it was always squished between other games. |
| Grasshopper:
I'd guess the price of the artwork is a lot less when it is mass-produced. But who knows. |
| spacies:
They would have used screen prints to do that side art wouldn't they? Would have been fairly easy to do if you had a production line going. |
| RayB:
First, not all arcades had their games crammed together. Most arcade owners who knew a bit about "marketing" would place new games near the front of the arcade, in positions where you DID see the art. Passers by would notice. (At least I did). Elaborate side art, bezels and control panels enticed players to play games that were rather "blocky". It got your imagination going so the blocky graphics in-game had a context. You have to also remember that upright video games were EVERYWHERE, not just in crammed side by side in arcades. You could find 2 or 3 in corner stores, malls, bars, bowling alleys, etc. All sorts of places where they stood there with side-art fully visible. |
| MYX:
myup. side art added to it, but for me it was the irristable glow and explosion noises coming from the back room at Fudruckers. |
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