Main > Reviews
Ultimarc Arcade VGA2 comparisons using a LCD for PC
ahofle:
--- Quote from: RandyT on June 26, 2007, 11:23:40 am ---
wow.... :dunno
RandyT
--- End quote ---
:laugh2:
genesim:
You know what hyenas do.....hang around an pick up scraps.
The problem with this scenario is that there is nothing to get because when I shred I leave nothing behind.
Disprove what I say and go from there. Being a smartass isn't virtue.
I have sat back and devoured every debate, and key whiz, while being very interesting, essentially spends him time being a "know it all" with virtually no substance.
It's all smoke an mirrors.
genesim:
You know, instead of arguing with me, why not try to find out how the resolution was achieved instead of writing it off completely??
Multiple pixels representing one is not a bad thing is it? If you have say 3 pixels for every one, I would say that is a very good estimate of what the true nature of that pixel is.
What I can't understand is that my screen shots are EXACTLY how I put them in the options. That MK screen shot is exactly 401 x 256. Besides it looking awesome, how in the hell is this done? I understand that the pixels don't divide evenly, but yet, it is there.
I wonder if some are bigger by one pixel and others are smaller?? It doesn't look like it when I zoom in. No cropping either.
Say with pacman. 352 only doubles..so that would mean that 320 pixels are left over...which of course is a hell of alot better then Direct 3D alone. I wish I knew how it was done!
shorthair:
<BIG SIGH> genesim....that ultimarc link I provided is not on the avga. It's called the monitor faq, and talks about native resolutions and stuff.
I saved your images and compared them at the same magnification. They're like I originally thought: the 'blurry' (I would say out of focus) ones look like regular Mame without effects; yours look like a D3D image with bilinear filtering turned off. That's what I see. I like it in-between: Mame with ddraw - RGB sharp, or D3D with pre-scaling at 2.
On the other half of your point - your monitor - since none of us can view it in person, let's just say there's no reason discussing it. However, the main point of the AVGA is for arcade monitors. I don't know why Andy added the PC monitor feature, but it's not the main feature of the card, and Andy even explained this in another thread some time ago. You might ask him about all this or do a thread search.
genesim:
Actually, the screen shots from MAME are an exact representation of the what the monitor does.
I reupped the picture using DIRECT 3D with BILINE FILTERING.
How about doing the same yourself.
Then again, I guess the ultimarc guys are lying as well? Did you not see the caption? It is obvious from the picture that the exact same settings were used.
Post your own pics so I can see how much different your Direct 3D is with biline filtering.
But you say you like your pics in between. Hmmmm so again, you like your picture DISTORTED. The UN BLEMISHED picture is true resolution. How many more times do I have to hammer this in?? If you like it that way fine.
Still answer this. Is my second picture not true resolution, or do you think there is some kind of flaw with the original code. Did Key Whiz not give up the same information??? If he can admit it, why can't you??
The difference with him is that he thinks that yes its that way, but it wasn't meant to be seen that way.....small steps, but at least he acknowledges that is how the original code was rendered.
BLURRY IS FAKE. BLURRY IS FAKE.
p.s. I do resent you calling me a lyer though. The picture was Direct 3d with biline filtering. Though the resolution was 800x600. I remember I turned it down to get as close as I could to the original using new techniques.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version