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Ultimarc Arcade VGA2 comparisons using a LCD for PC

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genesim:
Randy,

Direct draw with hardware stretch is putrid just like Direct 3D.   Here are some pics.   Judge for yourself.    My native setting is 1280x1024 on my LCD.    Now the fact that I can pick all the other resolutions beats me.   Me guesses it is algorithms to achieve this.    The black border is still there, so no what I meant about the screen being filled up was in response to RATIO as in the bottom and top is filled up.    Here are some screen shots to clarify.

Direct 3D at 1280x1024



Direct Draw at 1280x1024



Direct Draw with hardware stretch 1280x1024



Direct Draw using the Arcaded VGA special setting of 352x288



Conclusion...Direct Draw and Arcade VGA are very much even...the difference.   Arcade VGA fills up the screen!!

Direct Draw full size



Arcade VGA full size



Gee, now why wouldn't I want to use Direct Draw in its regualr form, when I can get better results with arcade vga.

krutknut,

I use MAME 32 Plus.   Is bitmap-prescaling used with that?   Where is the option to put it on?


RandyT:
Better.  Now, if you would, take a better picture of DirectDraw w/ Hardware stretch, as well as a full-screen shot at this setting.  If you are still getting D3D filtering on a DirectDraw, then you don't have something set correctly.  Also, turn off Bi-linear filtering on D3D and the fuzzy will go away.

The only reason the DirectDraw with hardware scaling looks worse is because the picture is worse.

RandyT

krutknut:
Just right-click on pac-man, in MAME32FX, then Properties, then Display.

genesim:
Randy,

It is without filtering, and hardware stretch...uh STRETCHES the picture that is why it looks worse.

My camera hasn't moved.   The difference is quite apparent.   You go take a picture.   I put alot of time into getting these pictures right, and you won't face facts that the proof is right there in front of your eyes.

It wouldn't matter what you saw.   You will stay prejudice.   I know what my eyes are seeing, and the pictures are as accurate as they can be considering the limitations. 

Incidently, how am I getting Direct 3D filtering on a direct draw?   The regular non-stretched version looks exactly the same!   LEARN TO READ CAPTIONS because that is the exact settings those are on.

If you think it looks fuzzier on the Direct Draw image it is because it is SMALLER.   I have no filters set PERIOD.

krutknut,

I will get back to you on this.    Got off night shift and I took alot of time just trying to get MAME32 regular reconfigured only to find out that you can't set discrete resolutions!

A quick glance at MAME32FX shows the same problem.

To me, if you want it fuzzy and round, then you have to blur it with effects or get scanlines covering the image to make it appear rounder.   To me, this takes away from the whole purpose of the card.




RandyT:

--- Quote from: genesim on July 25, 2007, 11:46:32 am ---It is without filtering, and hardware stretch...uh STRETCHES the picture that is why it looks worse.

--- End quote ---

The -prescale switch has been mentioned at least 5 times in this thread.  Use a prescale of 3 and you will be amazed at the difference.  Post a picture of this output in both closeup and full-screen (-hwstretch) with DirectDraw.  The output will pretty much be the same if you use D3D with the same prescale and the -nofilter switch to turn off the bi-linear filtering.


--- Quote ---It wouldn't matter what you saw.   You will stay prejudice.   I know what my eyes are seeing, and the pictures are as accurate as they can be considering the limitations. 

--- End quote ---

I think that goes both ways.  Except there have been several individuals telling you pretty much the same thing.  You just haven't set MAME up properly yet to see it for yourself.  However, there is one undeniable difference with the card and that is that the blocky looking output functionality you desire is achievable independent from software.  That means you should be able to see your NES or other emulators the same way, even if they don't specifically offer those options.


--- Quote ---Incidently, how am I getting Direct 3D filtering on a direct draw?

--- End quote ---

Obviously you can't. There was obviously filtering on the output, just as with the D3D mode, and that was my point.

RandyT

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