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Ver 2.2 Firmware for UltraStik with mouse mode and other features

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rockin_rick:


--- Quote from: AndyWarne on February 03, 2007, 08:53:19 am ---Also, for advanced users, you can now manually edit the map files to adjust the locations of the borders of the grid squares.

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You slipped this comment in here, but I think that you should have emphasized this more.  I think that this is a great feature!

I'm assuming that you can you adjust each column (or row) to have different sizes (like a spreadsheet)?  IOW - make the first column on the left be (not necessairily useful values) x wide, make the next column be x/2 wide, make the next be x*2 wide?  Or perhaps useful - you could then adjust the middle row and column widths to exactly set the deadband to just what you want using just the center grid position as center?  (attached pic is what i mean)  Perhaps this has some undesired side effects widening the cardinals, perhaps not...  :dunno



--- Quote from: AndyWarne on February 03, 2007, 08:53:19 am ---The mouse mode is implemented using a relative pointer where you nudge the cursor around using the joystick. I did experiment with absolute pointer, where the pointer location exactly follows the joystick location. There is one big drawback of absolute mode: it overrides your ordinary PC mouse so you can only use the joystick.
I am going to "park" absolute mouse mode for now. If anyone is interested in seeing what it does I have special firmware available.

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(I don't yet have my u360's so this is untested by me...)  I think that thumbstick mode is better.  I think that it may also work OK as a temporary spinner alternative.  (of course a spinner is better, but if you don't have one...)  A light deflection is slow spinner movement, and more deflection is faster movement, correct?  What is the conversion resolution of this mode?  IOW, how many steps (different cursor speeds) are there from full left to full right?

Hey Andy, I noticed that the outputs of the u360 have a (not yet implemented) raw analog out.  What are you plans/intentions for this?

Rick

AndyWarne:

Des, Can you ask Kowal to email me as I have a fix for his problem.

Rick, yes that's correct it's rather like adjusting the sell widths in a spreadsheet but at the moment it is only possible by text editing. Maybe a future release will go this in the GUI.

The data sent is standard mouse data in 8-bit packets for compatibility.

The analog out is intended for an interface for connecting these joysticks to consoles but this is not in the design stage yet even.

Andy

Fozzy The Bear:


--- Quote from: AndyWarne on February 05, 2007, 11:53:49 am ---The data sent is standard mouse data in 8-bit packets for compatibility.

The analog out is intended for an interface for connecting these joysticks to consoles but this is not in the design stage yet even.

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Andy.. I need to ask, how good these sticks are at behaving like an analog flight stick, when used in a PC game.... for example as a flight stick for say Falcon 4 or Microsoft Flight Simulator?? will that work well??

Best Regards,
Julian (Fozzy The Bear)

AndyWarne:

It will work fine. The feel is not quite the same though with slightly less travel and a lighter, smaller handle but perfectly playable.
Andy

JustMichael:

Any way to turn off mouse mode?

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