Main > Main Forum
Ultrastik 360: The quest for new springs
fatfingers:
--- Quote from: efjayel on January 31, 2007, 01:27:41 am ---Hmm, the only Ace around here is no bigger than my house.
--- End quote ---
They will still likely have a good selection of springs.
AndyWarne:
The medium and hard springs were specially made for us, and I can easily request a lighter one. I will look into this and make them available on an our-cost-plus-postage basis.
As in anything to do with joysticks it's all so subjective. Several people have mentioned that they initially thought the medium spring was too hard until they actually fitted their sticks into a cabinet when the hard spring was best. But on balance I think there should be one between the light and medium.
Andy
destructor:
It can be great if you can do it.
Remember that P parametr should be small (in current medium spring it's too big).
From left - Sanwa (default U360), medium and hard. Your springs should be longer.
Maybe the same P parametr and lenght as default Sanwa and harder material only?
Aurich:
Ideally Andy I'd like something between your current medium (too stiff even mounted) and the stock spring. In fact the current medium is so stiff I'd even lean more towards the stock one than in between, it's just a little too loose for my tastes. Great for full analog style, but not so much with a restrictor on and a more traditional arcade cab use. Honestly just squeezing my hand it's very hard to tell the difference between med and hard, they're very close.
As long as we're discussing issues, I have a question:
When I fit a restrictor (currently using the square one) and program the stick as such am I right in understanding that that I'm actually losing resolution on the stick wrt the map grid? In other words, even with the restrictor added in software a hit on the far edge of the map grid doesn't register. Is there no way to effective 'shrink' the grid to fit within the new restricted movement so that the full grid is available? Given the low resolution of the 9x9 grid vs the high resolution of the stick this would seem to be trivial in theory at least.