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| Area51 RELOAD help needed |
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| u_rebelscum:
Do you have mame's reload enabled (-offscreen_reload / -reload)? |
| reko19:
yes, have offscreen_reload set to 1. And it does work, it's just that I have to land a shot very close to the monitor edge. If I point it to the floor nothing happens. |
| u_rebelscum:
--- Quote from: reko19 on January 26, 2007, 01:19:06 pm ---yes, have offscreen_reload set to 1. And it does work, it's just that I have to land a shot very close to the monitor edge. If I point it to the floor nothing happens. --- End quote --- Sounds like the reload option is not working again. :-\ The symptoms you're having are the same as if you did not have reload enabled; that option converts only the offscreen shots to reload. If you want, try disabling the reload option, and you should get the same results. More technically, the gun outputs an offscreeen shot as a button two press at the last onscreen location, and the option is supposed to convert a mouse button two press "back" to --> a button one press at the edge of the screen (currently 0,maxY according to source). It's been working on and off over the years, though. I'll see if I can rehook up my gun and do some testing this weekend. (no promises though) |
| reko19:
you nailed it right on the head. I did originally have reload disabled, enabling it didn't change a thing. And yes, the off-screen shot lands at the last on-screen shot location. any further input is greatly appreciated, you could email me directly |
| ahofle:
Actually, please keep the discussion here -- I'm interested to see what happens. I've NEVER been able to get any version of official MAME to completely function in Area51 with 2 Actlabs guns including offscreen reloads for both players. The closest I've come (other than analog mame) is having everything working except the 2nd player's offscreen reload. Just curious, why does it convert offscreen shots to 0,maxY instead of something more static like -1,-1 (or 0,0 if negatives aren't allowed)? |
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