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| UltraStik 360 playing Wizard of Wor |
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| RandyT:
It's amazing what one will adapt to when playing a game without ever consciously knowing what makes it tick. I used to play WOW a lot! And I do recall this ability to stand in place and "rotate" without moving. I have never seen an original WOW stick to understand why it is so difficult to play in MAME, but it makes perfect sense now. The question I have is are there more oddballs like this floating around? Is WOW unique in this regard? Thanks, RandyT |
| u_rebelscum:
--- Quote from: NoOne=NBA= on January 24, 2007, 07:36:08 pm ---I can get it working with a two-stage digital stick, but I can't get this to work at all simulating the inputs from an A-D converter like the U360. Anybody else have any luck with this? --- End quote --- Yes. I mapped as I mentioned above. Attached are a picture of the special WOW us360 map and the mame wow.cfg I used. I added the red color to the picture just to show the funny "4way", and remember to remove the .txt extention to the cfg file. Just to note, I tried mapping the inner ring to the diags also, but I looked back on the rebound too often. You might want to test that, or extend the look diagonals further out. Also, I never played this game in the arcades, and I get slightly better scores if I use button 2 to look. IOW, someone who played this in the arcades with a us360 try this and report, please. ;D --- Quote from: NoOne=NBA= on January 24, 2007, 01:36:58 am ---Let's assume that you tie the "A" key to ground, and have the outer leafs all hooked in parallel to "B". --- End quote --- I've heard of problems with a constantly closed switch with some encoders and/or motherboards. Otherwise, the easy way to go. --- Quote ---...Disregard my prior mappings in this thread. The real mappings for the original joystick are much simpler.... I'm going to delete my earlier mappings in this thread to avoid confusion. I just tested these mappings to make sure they worked properly, and they do. --- End quote --- I'm leaving mine in because they answer the original post. It does add confusion to those with the original hardware, true, but removing them and only sticking with your final solution adds confusion to those with us360s. |
| NoOne=NBA=:
--- Quote from: u_rebelscum on January 25, 2007, 03:23:03 pm ---Yes. I mapped as I mentioned above. --- End quote --- If you hit "short-up" repeatedly as you come out of the starting box, your character doesn't creep up the screen? Simulating that mapping I get a creeping condition that I don't get when using a separate key for the look. |
| Kremmit:
--- Quote from: RandyT on January 25, 2007, 10:30:16 am --- The question I have is are there more oddballs like this floating around? Is WOW unique in this regard? --- End quote --- As far as I know, it's unique. In fact, WOW is unique or unusual in a lot of ways, now that I think about it. It was one of the first (the first?) talking games. It's also unusual in that it's a 2 player simultaneous 4-way game. And it's odd that the control panel has player 1 on the right and player 2 on the left. |
| rockin_rick:
--- Quote from: NoOne=NBA= on January 25, 2007, 07:29:42 pm --- --- Quote from: u_rebelscum on January 25, 2007, 03:23:03 pm ---Yes. I mapped as I mentioned above. --- End quote --- If you hit "short-up" repeatedly as you come out of the starting box, your character doesn't creep up the screen? Simulating that mapping I get a creeping condition that I don't get when using a separate key for the look. --- End quote --- I also don't think that this mapping/cfg is working correctly. I set the map to what Robin showed, verified that it was working correctly and then copied over the wow.cfg file provided. I also get the creeping that NoOne=NBA= mentioned. When I use P1B2, it will do the look without creeping, but with the u360 it doesn't do it the same way and the character creeps. I tried mapping the stick to ALL diagonals which should have the effect of only allowing the character to look and not walk, but he still walks. It does kind of act wierd. Robin - did yours work correctly? Thanks, Rick |
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