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UltraStik 360 playing Wizard of Wor
rockin_rick:
Thanks for all the replies. I suppose that my original question should have been more like "will an analog joystick and the drivers in mame mimic the original wizard of wor control". Obviously that is no. It would be ideal if the driver in mame could support an analog control to mimic this control, sort of like sinistar and other 49-way games do (if I understand that correctly). Sinistar's control is listed as stick. And with Pigskin, it's control is has two entries, one is stick and the other is joy8way. I'm ASSUMING that with pigskin, since there is only one joystick control and two entry's, it is an either/or kind of setup and mame can use either, is this correct? Perhaps this setup could be used for wizard of wor to support accurate controls with an analog stick and also support a normal 4 way.
I don't know if there is much demand for that or desire for a mame dev to implement that, though. It would make the u360 and other analog controls make wizard of wor play as intended. And I suppose that there could be an argument for that based on mame's intentions to faithfully replicate the original hardware. I do not have the skills to do this myself, though. (I don't expect any mame dev to do this, and I appreciate all that they have already done.)
Rick
Kremmit:
--- Quote from: u_rebelscum on January 22, 2007, 07:25:22 pm ---(I thought this was discussed here before, but can't find the thread.)
--- End quote ---
Maybe you were thinking of this bit I put in the PowerMAME "feature request" section, back when that seemed like a going concern:
http://www.powermame.com/pmwiki.php?n=Features.WizardOfWorInputHack
Looks like I may have had some of it wrong, if you guys are right about the switches being inverted in the MAME driver, but the gist of it is there.
NoOne=NBA=:
--- Quote from: Kremmit on January 23, 2007, 11:38:10 pm ---Maybe you were thinking of this bit I put in the PowerMAME "feature request" section, back when that seemed like a going concern:
--- End quote ---
No, there was a real discussion about it because I remember asking URebel if there was a way to have an input only equal NOT-x while I was trying to hook up the WOW stick I built.
I just remembered what I eventually came up with to work around that.
Disregard my prior mappings in this thread.
The real mappings for the original joystick are much simpler.
You need to tie one line of your encoder to ground to do it though.
Let's assume that you tie the "A" key to ground, and have the outer leafs all hooked in parallel to "B".
You need to map:
UP=UP
Down=DOWN
Right=RIGHT
Left=LEFT
P1-B2=A NOT B.
That will force the look button to be held down any time that the stick is not pushed far enough to hit the outer leaf switches.
I'm going to delete my earlier mappings in this thread to avoid confusion.
I just tested these mappings to make sure they worked properly, and they do.
NoOne=NBA=:
I can get it working with a two-stage digital stick, but I can't get this to work at all simulating the inputs from an A-D converter like the U360.
Anybody else have any luck with this?
Kremmit:
--- Quote from: NoOne=NBA= on January 24, 2007, 01:36:58 am ---
Let's assume that you tie the "A" key to ground, and have the outer leafs all hooked in parallel to "B".
You need to map:
UP=UP
Down=DOWN
Right=RIGHT
Left=LEFT
P1-B2=A NOT B.
That will force the look button to be held down any time that the stick is not pushed far enough to hit the outer leaf switches.
--- End quote ---
Genius!