| Main > Main Forum |
| UltraStik 360 playing Wizard of Wor |
| << < (3/9) > >> |
| u_rebelscum:
--- Quote from: NoOne=NBA= on January 22, 2007, 07:50:30 pm ---The driver does emulate the look/walk function. It just doesn't emulate it correctly. It uses P1-B2 to force a look-only movement. The original joystick turned in a given direction when the joystick hit the first switch, and then walked in a direction when the second switch engaged--which would lead me to believe that the P1-B2 input that is emulated was inverted by the original hardware, or was intentionally inverted by the MAME devs to make the game playable. --- End quote --- Ahh, let me check.... Yup, inverted in the mame driver. P1 & P2 Button2 are the only switches listed as "active high" while the rest are "active low", which does not happen on the same hardware. Interesting, the four outer switches on the controller were wired in parallel to the same input pin in the MB. I stand corrected. --- Quote ---If you map P1-B2 to ["Left NOT x" OR "Right NOT x" OR "Up NOT x" OR "Down NOT x"], and make the outermost contacts on the entire original joystick connect to the "x" input, it will function properly. That will make the LOOK signal active only when the "x" input is NOT pressed. --- End quote --- IOW, if you keep the original wiring, you'll have to do the above mapping. If you re-wire the original so each switch is hooked to a different pin in your encoder, you'll have to map a little differently: replace "x" with the far direction. "shortLeft NOT farLeft" OR "shortRight NOT farRight" etc. Back to the original question: I don't think you can do "short left" / "far left" as binary switches on the us360, and while us360 also does analog, mame converts to binary at one (but changable) universal level. You might be able to custom map the us360 in 4-way mode but change the close in squares to diagonals. Something like: *, N, N, N, N, N, N, N, * W, *, N, N, N, N, N, *, E W, W, *,Ne,Ne,Ne, *, E, E W, W,nW, C, C, C,sE, E, E W, W,nW, C, C, C,sE, E, E W, W,nW, C, C, C,sE, E, E W, W, *,Sw,Sw,Sw,*, E, E W, *, S, S, S, S, S, *, E *, S, S, S, S, S, S, S, * Then map button2 to "up AND right" OR "right AND down" OR "down AND left" OR "left AND up", up to "up NOT left", right to "right NOT up", down to "down NOT right", left to "left NOT down". |
| Donkey_Kong:
U-rebel- Looks like you have some time and effort into that analogy. However, I think that all of this could be somewhat overkill IMO. I think that we may all be guilty of a couple of things here... A. We could possibly be scaring people away from the U360 by all of the HIGH-TECH talk here. I mean all that work just to play WOW? B. We could be scaring some people from ever wanting to try Wizard of Wor. Correct me if I'm wrong and I have nothing against going for 100% true authenticity here...but let's not over do it. Wizard of Wor is a fairly basic game. It is a 4-way with a bonus of a look function. YOU CAN GET THE LOOK FUNCTION in stock 4 WAY U360 MODE. I know you can as I have done it!! I'm guessing 97% of the users would have a hard time setting up your Mame/U360 mod setting scenario. I for one would be part of the 97%. Dang please don't take this the wrong way. I think part of my whine here is that you are maybe to smart for me and maybe a few others...so in a way this is kudos to you...Dumb people follow my way...Smart people should give WOW the U360 Rebel delight!! :applaud: :applaud: :dunno :laugh2: |
| ahofle:
I don't think anyone is overdoing anything. The original poster asked if it was possible to play WOW "like it was intended with the 'dual switch' joystick". I found u_rebel's and NoOne's insight to be fascinating (I never knew of the extra switches either). I hope someone takes the time to come up with a mapping for that game. :cheers: |
| NoOne=NBA=:
--- Quote from: Donkey_Kong on January 23, 2007, 04:05:57 pm ---We could possibly be scaring people away from the U360 by all of the HIGH-TECH talk here. I mean all that work just to play WOW? --- End quote --- It will PLAY fine as-is, but the high-tech talk is what this place is all about. If we don't talk about stuff because it may scare someone who doesn't understand it, there won't be anything on here but basic stuff. Readers just need to follow the "if you don't understand it, you probably don't need it" philosophy. Nobody here NEEDS to build multi-layer laminated CP's either, but there are a few threads on how to do it should someone WANT to. This board lets those who are more knowledgeable than others trade ideas too. --- Quote ---YOU CAN GET THE LOOK FUNCTION in stock 4 WAY U360 MODE. I know you can as I have done it!! --- End quote --- I don't think you are getting a true look function out of the stick. I would bet you are pressing a direction, and then letting go, which WILL turn your character without moving it. If you are really activating the look function, then your character will not move, even though you keep holding the joystick where it is. The look function is helpful when you get to the higher levels because it allows you to turn quickly and fire, without having your character MOVE, and become vulnerable. Truthfully, most people never even used it in the arcade. You have to have a really subtle touch on the stick to keep from passing that position and hitting the move one. |
| NoOne=NBA=:
URebel, I've tried some offshoots of that mapping, but haven't ever been able to get it to work properly. The problems I see with it are that as soon as you go off a cardinal direction, the driver thinks you are hitting the look button, but ceases to see the direction button. The driver, and quite probably the game itself, seems to act funny on some other stuff as well. If you have a wall above you and below you, and are aimed left, LEFT, UP, and DOWN will all make you move left, until you hit a spot that will allow the up/down turn. At that point your character will turn in that direction. That's why the look function is important. It keeps your character from moving into a position that won't allow it to turn in a given direction. If you get in the lower-right corner, and use the look function, it will let your character turn up/left without moving, and fire in that direction quickly. If you don't use the look function, your character will move up slightly when you hit up, and then won't be able to turn left when you need it to, without going through down first. You can see this happen if you tap up, then tap left. The first time you tap left, your character will turn down, and move down a hair. The next time you tap left, the character will turn left. |
| Navigation |
| Message Index |
| Next page |
| Previous page |