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| Ultimarc UltraStik 360 Programming (Mame) Questions |
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| jcrouse:
--- Quote from: Popcorrin on January 16, 2007, 09:58:32 am --- --- Quote from: Minwah on January 16, 2007, 08:55:32 am --- --- Quote from: fatfingers on January 16, 2007, 08:02:03 am ---for the most part you just need a 2way.ugc, 4way.ugc, 8way.ugc, and analog.ugc file, all of which are included in the plugin package. --- End quote --- You could do the same in Mamewah, John, and in the commandline to launch Ultramap use the [input] placeholder...something like*: pre_emulator_app_commandlines c:\ultramap\ultramap.exe c:\ultramap\ugc\[input].ugc (* I'm yet to use the software so might not be exact usage) That said there is probably a slight flaw with recent Mame versions where multiple input types are held in [input], but you could get round this with some more .ugc files. --- End quote --- Minwah, does the [input] option take into account info from controls.ini or just the info from mame? --- End quote --- Well, I just wrote a small GUI that I can run as an external app from MameWAH. It accepts one commandline parameter and displays its contents in a label in the GUI. I can now check what the [input] variable is for any game in my game list by quickly pressing a hotkey. Anyways, I am sure Mini is using Mame, since not all game are documented yet in the Controls.dat project. Yes, the above is correct. I just tested a few games that are not in Controls DAT and they still display the inputs so they must be coming from Mame. John |
| Minwah:
--- Quote from: Popcorrin on January 16, 2007, 09:58:32 am ---Minwah, does the [input] option take into account info from controls.ini or just the info from mame? --- End quote --- Just Mame atm...for this purpose that should be all that is required as the joystick types from Mame are pretty accurate now (I think)... |
| Minwah:
--- Quote from: jcrouse on January 16, 2007, 03:23:17 pm ---Well, I just wrote a small GUI that I can run as an external app from MameWAH. It accepts one commandline parameter and displays its contents in a label in the GUI. I can now check what the [input] variable is for any game in my game list by quickly pressing a hotkey. --- End quote --- Why not just have it displayed in your layout, or is that too simple? ;) |
| jcrouse:
--- Quote from: Minwah on January 17, 2007, 05:03:56 am ---Why not just have it displayed in your layout, or is that too simple? ;) --- End quote --- Maybe because I was too dumb to think of that! :) John PS .... Good Idea |
| Minwah:
--- Quote from: jcrouse on January 17, 2007, 06:49:42 am ---Maybe because I was too dumb to think of that! --- End quote --- Hah, well we all have those moments! ;) |
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