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| Ultimarc UltraStik 360 Programming (Mame) Questions |
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| jcrouse:
For you users that have the UltraStik 360: If you're using a FE to launch your games, how are you programming the sticks for the appropriate Mame game. I know they can be programmed from the commandline like the iPAC's but how does your FE know which "ug" file to load? The only possible way for most FE's to handle this, currently I believe (at least without parsing some files) would be to use a variable to represent the game name. This would require 6000+ profiles, ug files. It sure is not nice to have to hop out of the FE to program the stick and then return to launch your game. How are you all handling this? Thanks, John |
| Popcorrin:
Mala has a plugin that takes care of this. I have used it and it works very well. |
| swindus:
Hi John, MaLa handles it with informations form the mame.xml and controls.ini files and sends this information to the UltraStik Plugin which loads the right config file then. |
| fatfingers:
And I might add that the MaLa plugin does not require 6000+ configs. You can choose to do it that way, if you prefer (and if you're crazy), but for the most part you just need a 2way.ugc, 4way.ugc, 8way.ugc, and analog.ugc file, all of which are included in the plugin package. |
| Havok:
--- Quote from: fatfingers on January 16, 2007, 08:02:03 am --- And I might add that the MaLa plugin does not require 6000+ configs. You can choose to do it that way, if you prefer (and if you're crazy), but for the most part you just need a 2way.ugc, 4way.ugc, 8way.ugc, and analog.ugc file, all of which are included in the plugin package. --- End quote --- Don't forget Qbert! |
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