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Author Topic: Spinner Turn Count MAME  (Read 931 times)

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Drakkorcia

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Spinner Turn Count MAME
« on: May 11, 2023, 02:18:36 am »
I am aware of the calculation of taking the original spinners effective tooth count x 100 ÷ turn count of our spinners but am not sure what to do when a game has counts per revolutions as well. Tempest is simple enough; 72 x 100 ÷ 1200 = 6 for a TT2 spinner. But what does one do when a game has a x2 value for an additional counts per revolution, i.e., 720 skating game which has 72 teeth, but a counts per revolution multiplier (144). Would we use 144 in this case (144 x 100 ÷ 1200)?