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Act-Labs Light Gun
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anthony691:

--- Quote from: BASSOFeeSH on April 02, 2003, 12:27:40 pm ---I think they're going to include an S-Video -> composite converter.

Also regarding the two players, I emailed them about this and the response was that the MAME team was working on including support.

--- End quote ---

Yeah, about the 2 player support you could just use analoge MAME; I am 99% sure.  Ask U_Rebelscum see what he says. It would be such an easy change in MAME compared to some of the stuff that they are doing; I am beginning to think they don't like that a company like that is trying to get something changed in MAME (or something like that, but you know it's just a thaught/guess)
u_rebelscum:

--- Quote from: anthony691 on April 02, 2003, 05:17:12 pm ---
--- Quote from: BASSOFeeSH on April 02, 2003, 12:27:40 pm ---Also regarding the two players, I emailed them about this and the response was that the MAME team was working on including support.

--- End quote ---

Yeah, about the 2 player support you could just use analoge MAME; I am 99% sure.  Ask U_Rebelscum see what he says. It would be such an easy change in MAME compared to some of the stuff that they are doing; I am beginning to think they don't like that a company like that is trying to get something changed in MAME (or something like that, but you know it's just a thaught/guess)

--- End quote ---

I have to see how actlabs is doing the TV dual lightgun to see how easy it will hack into mame.  If they're just doing what I've read, you could get "almost playable" with just a one-line change to standard mame ("don't pull the trigger at the same time" problem), but to get "real playable" would take some pretty big changes (change from unbuffered to buffered input reads).

Of course, I haven't haven't received my TV lightguns yet, and until I test 'em, all my talk is speculation.  (I'd need a new vid card w/ TV out, a TV, and space near my computer, too.)
anthony691:

--- Quote from: u_rebelscum on April 02, 2003, 06:03:50 pm ---
--- Quote from: anthony691 on April 02, 2003, 05:17:12 pm ---
--- Quote from: BASSOFeeSH on April 02, 2003, 12:27:40 pm ---Also regarding the two players, I emailed them about this and the response was that the MAME team was working on including support.

--- End quote ---

Yeah, about the 2 player support you could just use analoge MAME; I am 99% sure.  Ask U_Rebelscum see what he says. It would be such an easy change in MAME compared to some of the stuff that they are doing; I am beginning to think they don't like that a company like that is trying to get something changed in MAME (or something like that, but you know it's just a thaught/guess)

--- End quote ---

I have to see how actlabs is doing the TV dual lightgun to see how easy it will hack into mame.  If they're just doing what I've read, you could get "almost playable" with just a one-line change to standard mame ("don't pull the trigger at the same time" problem), but to get "real playable" would take some pretty big changes (change from unbuffered to buffered input reads).

Of course, I haven't haven't received my TV lightguns yet, and until I test 'em, all my talk is speculation.  (I'd need a new vid card w/ TV out, a TV, and space near my computer, too.)

--- End quote ---

Oh no, are we getting into the if you don't pull the trigger within the same 1/16 of a secound thing?
u_rebelscum:

--- Quote from: anthony691 on April 02, 2003, 07:59:20 pm ---
--- Quote from: u_rebelscum on April 02, 2003, 06:03:50 pm ---I have to see how actlabs is doing the TV dual lightgun to see how easy it will hack into mame.  If they're just doing what I've read, you could get "almost playable" with just a one-line change to standard mame ("don't pull the trigger at the same time" problem), but to get "real playable" would take some pretty big changes (change from unbuffered to buffered input reads).

Of course, I haven't haven't received my TV lightguns yet, and until I test 'em, all my talk is speculation.  (I'd need a new vid card w/ TV out, a TV, and space near my computer, too.)

--- End quote ---

Oh no, are we getting into the if you don't pull the trigger within the same 1/16 of a secound thing?

--- End quote ---

Yup.  Actually, ~1/60 of a second depending on the game's refresh rate: 1/60 for area51 & police trainer, 1/53 for terminator2, and 1/60.60606060 for gollyghost and luckywild for examples.

Of course, it depends if all they're doing is having the second TV lightgun "shoot" with buttons 3 & 4 as they mentioned.  The more I think about it, the easier it looks to buffer the inputs, but I hate the idea of any real game handling buffered window mouse events; directX is so much cleaner and faster.
gajaman:
Thanks, so the little red, white and yellow cables are composite?

No wonder I don't understand TV inputs...
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