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Author Topic: Bombjack - Jumping Jack Flash!  (Read 60068 times)

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ChadTower

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Re: BOMBJACK (Bartop)
« Reply #80 on: April 18, 2007, 02:01:03 pm »

You may need a second secure point for that mouse PCB... over time I could see it loosening up and starting to pivot just a bit on that one screw.  In an optical assembly that 1mm is all it takes.

psychotech

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Re: BOMBJACK (Bartop) - Sir Spin A Lot :)
« Reply #81 on: April 18, 2007, 03:56:37 pm »
Hi there Chad!

Good point! I considered that too while building the contraption, but as it went the mounting solved that potential problem by itself...

Anyway, the spinner will be on a secondary panel (the Hackpanel - http://forum.arcadecontrols.com/index.php?topic=61679.msg645962#msg645962) and should be easily tweakable if need be.

Still, thank you for the comment, made me take a few more pictures. Hope these will clarify the mounting fully for all interested - and make it clear why I do not think the PCB would pivot even half a millimeter in the foreseeable future :)

Here's the PCB (quite tightly) mounted to the MDF..



As the components & the solder points (?) extend through the PCB, this "flush to the MDF" mounting didn't actually happen without any additional tinkering..



I "routed" about 1 millimeter off the MDF where the component feet were going



More than that, I was able to mount the PCB so that the PCB components itself help support and keep it in place.. :)



And that really does it! It won't budge. Though I'm pretty sure it would stay in place even with only the one screw, that additional help really makes it a working solution.

And hey, you could always use glue to hold it in place. After the PCB is in place the fine tuning can easily be done with the other two screws; and those you can screw really tight without fear of damaging anything?

Another update - coming soon to a computer near you

Yours,

Psychotech.

ChadTower

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Re: BOMBJACK (Bartop) - Sir Spin A Lot :)
« Reply #82 on: April 18, 2007, 04:03:01 pm »


That will definitely stop it from pivoting, though it is placing the mechanical stress on a solder joint.  That may not be better as solder joints are fragile and can very easily crack off the through hole causing intermittent performance you don't notice on a spinner.   :-\

psychotech

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Re: BOMBJACK (Bartop) - Sir Spin A Lot :)
« Reply #83 on: April 18, 2007, 04:45:11 pm »
..or maybe not?!

The main solder joints additionally securing the PCB (which in reality does not weigh more than a few grams, and so would easily stay in place with the abovementioned single screw..) in position are the actual mouse button feet/joints ..I was actually going to remove those ..before I realised they'd serve a better purpose if left in place ..

Still, there is the glue option.. And these PS2 mouses are nowadays either free or at most about 1€ / $1 a piece just about everywhere..

Oh, what the ..ll, I'll just go and torch Jack! ;)

Back soon...

leapinlew

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Re: BOMBJACK (Bartop) - Sir Spin A Lot :)
« Reply #84 on: April 18, 2007, 05:06:14 pm »
Brilliant!

psychotech

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Re: BOMBJACK (Bartop) - Sir Spin A Lot :)
« Reply #85 on: April 18, 2007, 07:04:19 pm »
Thank you very much Lew!

Just what the doctor ordered; a second opinion!

Not too many comments or anything otherwise..

Excuse me while I pour some gasoline on Jack ..I'll be back as soon as I've found my matches.

Psycho.

Just a moment..

psychotech

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Re: BOMBJACK (Bartop) - Picture overload! You have been warned..
« Reply #86 on: April 18, 2007, 07:13:02 pm »
So,

Machine specs and config along with a bunch of unsorted pix.

All comments etc. appreciated

-----------------------------

The Machine Inside:
PIII slot-1 CPU, 500MHz
Integrated 8MB AGP graphics adapter (SIS 620)
448 Megs memory
30 Gig HD, IBM
Soundblaster Vibra 16S soundcard, ISA bus
19" CRT, Viewsonic (LG)
Hama powered speakers with Vol/Tone/3D controls
KeyWiz Eco2, solder version

Control Panel:
2 Omnistick Basic/Suzo 500 Joysticks
1,5" (serial mouse) Trackball
4 buttons/player
Pinball buttons with l/r/f tilt
Admin panel with USB connector etc.

Operating systems:
DOS 7.0
Win98SE

Front-ends/Emulators at the moment:
DOS:
Game launcher with MAME 0.61 running MAME and NEO-GEO games
DOSCAB Jukebox

WIN98SE:
MALA 1.08 with MAME 0.85 & Visual Pinball

-----------------------------

More pix, in no particular order:

wip..


..


Marquee retainers, the MacGyver way.. :)

Fingerguards for speaker grilles


Trackball hack, buttons off, wires in place


Inside view with the USB connector in front..


Another angle of the mess


Inside ..yeah, I might have cut those wires shorter instead..


DB25 ..and a few more wires..along with a working CP


Another angle


There is a monitor, actually


Even though it does not have too much spare room in his cab..


What else is new ;)


KeyWiz, could be awesome if it worked as supposed with the setup I have ...


The Soundblaster speaker sets' grille used as a fingerguard for the top exhaust fan
actually looks black without the flash .. ;)


Speaker panel


Hey, there's a towel


Wizard of Wor ..2500 points


Brothers in arms..


Such an ugly puppy


Over and out.

COMMENTS? Questions? More pictures :)

Maybe later,

Psychotech.

Donkey_Kong

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Re: BOMBJACK (Bartop) - Picture overload! You have been warned..
« Reply #87 on: April 18, 2007, 08:58:11 pm »
Definitely in the top 5 nicest bartops ever!  :notworthy:

Carved Signs, Custom Gameroom Signs, and Arcade Game Decor and now CNC MACHINES by Melissa Jones

leapinlew

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Re: BOMBJACK (Bartop) - Picture overload! You have been warned..
« Reply #88 on: April 18, 2007, 09:20:50 pm »
So... maybe I missed it. Whats the deal with the spinner?

Hows the trackball?

And whats this mean? "
KeyWiz, could be awesome if it worked as supposed with the setup I have ..."
Did you have problems with the keywiz?

KenToad

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Re: BOMBJACK (Bartop) - Picture overload! You have been warned..
« Reply #89 on: April 19, 2007, 12:21:42 am »
Wow, truly incredible attention to design detail.  Great work!

psychotech

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Re: BOMBJACK (Bartop) - The Hackpanel and other Groovy stuff ..
« Reply #90 on: April 19, 2007, 07:43:25 pm »
Here again..

Thank you very much guys :)

I'm doing my best to please at least the harshest critic around; that psychotic type lurking around and about these forums..  ;D

And, I forgot something.

The specs/config on the PC on an above post should have been like this:

Control Panel 1:
2 Omnistick Basic/Suzo 500 Joysticks
1,5" (serial mouse) Trackball
4 buttons/player

Control Panel 2 (The Hackpanel):
1 8-way joystick
1 Analog trigger stick
1 spinner
2 player buttons

Additionally:
Pinball buttons with l/r/f tilt
Admin panel with USB2 connector etc.

Lew, you missed something: Page two on this thread -
http://forum.arcadecontrols.com/index.php?topic=61679.msg645962#msg645962

So, answers..

"Hows the trackball?"
- Great, the picture is there just to show that I removed the original buttons/contacts and soldered wires in place ..

"Did you have problems with the keywiz?"
- No, the Keywiz had problems with me, probably because it ain't groovy enough :)

Actually the KeyWiz Eco 2 works awesome ..in Windows (Win98SE & XP SP2) that is.. Everything works on every front. And even the DOS loader works. Kinda..

The DOS updater starts up normally (I have another KW in the Tomatocade, so this DOS stuff is no problem) ..but it just does not see the KeyWiz.. Just asks me to switch to KeyWiz etc. Either my PC's DOS boot sequence is too fast for the KW or it has a bad case of split personality..

That wouldn't be a big a problem with an Win only setup, but with my DOS & Win98SE setup it just won't do.  F! If I set up my controls manually in DOS and then use the (Working) setup/launcher program in Win98SE I'm all done? NOT! The KW retains the last programmed setup until power off and as it happens ..that's just not what I need.. ;)

So, a KeyWiz ..Working but not programmable.

Anyway, I set up my controls for all programs manually. Took a couple more hours to figure it all out but well, it's done and everything works great! (So far - let's see what'll happen when I add more emulators..)

-----------------------------------------------

On another note again, here's a picture of the Hackpanel WIP.



Later,

Psycho.

psychotech

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Re: BOMBJACK - Hackpanel pix
« Reply #91 on: April 20, 2007, 07:00:00 pm »
Hackpanel..







..lenapkcaH

 ;D

leapinlew

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Re: BOMBJACK - Hackpanel pix
« Reply #92 on: April 20, 2007, 08:27:18 pm »
You hoping for Tron to work?

psychotech

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Re: BOMBJACK - Hackpanel pix
« Reply #93 on: April 20, 2007, 09:15:33 pm »
Heh!

Thanks for the comment / question..

Not my primary concern actually.

The original Tron CP overlay looks great ..and seemed awesome for this combination of controls with just a little tweaking? ..?

Above all, I'm building this second panel to play Tempest* and STAR WARS** ..ever tried to play SW or ESB with a digital stick..

If it'd actually work with Tron would be an added bonus  ;D

* Spinner with 2 buttons

** Analog trigger stick with two additional fire buttons ..so, analog controls with 4 fire buttons in all. And Gorf works (and looks) great with the stick..  :laugh:

I'll post more info as soon as I've tested it  ..with Tron also  :o

Yours,
Psychotech (read: If I knew what I was doing, I wouldn't even try it ::) )

psychotech

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Re: BOMBJACK - Hackpanel pix
« Reply #94 on: April 20, 2007, 09:30:22 pm »
Yeah, no *hit,

Bad English (.. the band :) )

Back in a few days..

Psycho.

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arcadefever

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Re: BOMBJACK - Hackpanel pix
« Reply #95 on: April 20, 2007, 10:14:23 pm »
 :dizzy:

just read the all progress again ..... :o  man...this as to be one of the best mini cab i ever saw ...

 :cheers: all of hack you have done  :applaud:


 :notworthy: A MASTER PIECE .....

Loki

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Re: BOMBJACK - Hackpanel pix
« Reply #96 on: April 21, 2007, 06:27:46 am »
Wow! this cab is great!!  :applaud:
Don't eat yellow snow.

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Re: BOMBJACK - Hackpanel pix
« Reply #97 on: April 21, 2007, 07:49:32 am »
Just caught up by reading the whole thread again.   Beautiful work and attention to detail.  The lines of the bartop are great and lmake it look furturistic and unique.  Your work with hand tools shows what a craftsman can do.

Your mouse/spinner hack will get alot to try it again.  The detail provided is valuable info.  The hackpanel looks like a really nice additon.

The only negative is that now I have to get my act together and build another bartop.  Spring is comming and I have to get out there and make some MDF dust.

Thanks for the motivation.

BobA

psychotech

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Re: BOMBJACK - Hackpanel pix
« Reply #98 on: April 27, 2007, 07:45:00 pm »
Come on now, you ...

::) :-[ :dunno

Well, guess it could have been worse.. What can I say, thanks!  :notworthy:

As of now, Jack is almost done, just waiting for the t-molding to arrive...

Updates with pix of the two CP's as soon as the t-molding is in place.

..unless there are more comments and/or questions.. anyone?

Later, Psycho.

psychotech

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Re: BOMBJACK - Hackpanel pix
« Reply #99 on: April 27, 2007, 08:24:18 pm »
Still no pix...

To Lew's question/comment earlier: Tron is quite playable with the analog stick*.., kinda: It's just that the spinner is not too accurate in WIN98SE.. Works AWESOME in DOS! ..So, has to be (yet another) WinDoze thing??

(DOS) Just how many years ago did I play Tempest ... 20? More? Dementia?
(WIN) Just how many years ago did I play Star Wars ...

Later, again.

PS. Zaxxon, while a "digital" originally? (can't really remember anymore..), is quite good with an analog trigger stick :)

PPS. Spinner knobs? Average diameter? I remembered they were bigger?..Should I go with a 2" hack, again..? :)

* Yes, NOT arcade authentic.. playable.

Timoe

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Re: BOMBJACK - Hackpanel pix
« Reply #100 on: April 27, 2007, 09:27:51 pm »
What a cool way to make a panel with all those fun controls (tron style, etc) Without spending the $350.

Looks tight.  :cheers:

psychotech

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Re: BOMBJACK
« Reply #101 on: April 28, 2007, 07:58:49 pm »
Back again.

arcadefever: I really find the design (or in this case, the no design..)/building/problem solving/hacking stages the  most fun parts of the BYO process ..and of course, being able to play & actually playing all the games is great fun too  ;)

Loki: Thanks !!

BobA: Thanks a lot! Well, details..Dunno. Craftsman? Not me, just trying to do my best... I'll post more details on the hacks as soon as (if) there is any interest in them..? Bartop? -> BUILD IT! And hey, pix!

Timoe: Thank you. Might not be arcade authentic, but the two panels really are fun :)

If anyone wants to know more, please do comment/ask questions about any details of interest. I'll do my best to answer & illustrate the things you'd like to know.

Updates as soon as ..?!

Still ..Psycho.

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Re: BOMBJACK
« Reply #102 on: April 29, 2007, 01:36:12 am »
I love the hackpanel.  Great job on the artwork.  I'll take the geometric lines & shapes over cartoon characters any day.  Top notch job.

psychotech

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Re: BOMBJACK
« Reply #103 on: April 29, 2007, 08:37:51 pm »
Thanks!

Well, the hackpanel "just happened" while I couldn't work on the cab itself.. I'll post more details later on everything. Still, Tempest & Star Wars!!

I'll take the geometric lines & shapes over cartoon characters any day.

Well, two panels -> something for everyone? Can't really say which one I like the best..

dhansen

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Re: BOMBJACK
« Reply #104 on: May 30, 2007, 10:27:30 pm »
Yessss!  The hard drive spinner lives!!!  All hail the hard drive spinner!! :applaud:
..as his cold lifeless fingers lie motionless on the garage floor, all he could hear in his head was...I JUST WANTED TO PLAY A GAME OF DONKEY KONG!!

psychotech

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Re: BOMBJACK
« Reply #105 on: June 16, 2007, 06:22:27 pm »
Well...

Quote
Yessss!  The hard drive spinner lives!!!  All hail the hard drive spinner!!

Actually, it goes like Yessss! All hail the spinnerking Hansen!!

Thank you very much for all the info  :notworthy:

psychotech

PS. The bartop was finished about a month and a half ago.. "Final" updates on Bombjack in the near future. More pics with t-molding in place, some info on the CPs & the autoexec etc. (in case there are people still using DOS 6.22 or the W98 equivalent in their cabs)..

Kaytrim

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Re: BOMBJACK
« Reply #106 on: June 16, 2007, 09:07:06 pm »
I could use some help with mouse drivers.  The trackball in Dad's Bartop is acting haywire at times.  See my thread in the Main Forum. 

Thanks,
Kaytrim

psychotech

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Bombjack - NOT XP/VISTA Certified :)
« Reply #107 on: June 29, 2007, 08:59:59 pm »
It's a command line update :)

With absolutely NO PICTURES.

----------------------------------------------------------------------------------
STRIKTLY OLDSKOOL | NOT FOR THE  XP/VISTA  orientated .. ;0)
----------------------------------------------------------------------------------

AUTOEXEC, The front-end to front the front-ends?

Someone on the forums, might have been @ Main, maybe a couple of weeks ago told he wrote a Perl program allowing him to select the preferred function (IE. MAME/Jukebox/??) pushing just one button....... Can't really remember who, where or when ..but come on:

As long as we have autoexec.bat...

Tomatocade has DOS 6.22 & WIN95B and Bombjack runs WIN98SE with DOS jukebox, DOS MAME, WINDOWS pinball & WINDOWS MAME.. switching between the two OS's I'm using variations of the following on both builds.

To manage all the options on Bombjack - IE. selecting operation modes within DOS and/or WIN98SE and switching back and forth between the OS's I'm using the plain old DOS autoexec.bat, with one button selection.. Hey, it comes built in on every PC with DOS/WIN :)

Just blame me if it doesn't make any sense..

Bombjack's autoexec.bat logic (see below) goes like this (screen formatting (echo, echo., space) omitted, pics on the next/final(?) update:


- After the boot sequence the machine starts up in Win98SE version of DOS and gives the user three basic options centered on a otherwise black screen:


I
---
CHOOSE YOUR PLEASURE
 
LOADING ARCADE MODE IN 10 SECONDS


JUKEBOX .................................Credits Button

PINBALL ARCADE / ANALOG ACTION .........Player 1 Button

ADVANCED OPTIONS ...........Shazaaam! + Player 2 Button
---


Default is MAME (ARCADE MODE) and the 10 second delay can be bypassed with the right flipper button.


- Advanced options screen gives you these additional options:


II
---
************************************** ADVANCED OPTIONS
 
(BACK TO MAIN MENU IN 10 SECONDS)


BACK TO MAIN MENU .......................Credits Button

MAINTENANCE - DOS ......................Player 1 Button

SHUTDOWN ...................Shazaaam! + Player 2 Button
---


The beauty of the autoexec is that it allows for easy switching between different programs within the DOS and to some extent between the DOS & WIN98SE (also WIN95/ME?) environments. With the menu & option settings in the autoexec the machine starts the preferred program/front-end with one button press and after quitting returns to the original menu, always. Always. No wrappers or like needed so far..


So, where's that WIN98SE autoexec.bat part?

Couple of places:

1st: It's at the screen I: PINBALL ARCADE / ANALOG ACTION .........Player 1 Button

Select that and the machine tells you to "wait a week" ;) and loads WIN98SE with MALA. The MALA front-end hosts Visual Pinball & the Windows version of MAME.

After torturing the controls on Windows one might want to return to the jukebox or to just shut down that infernal machine? Yes ..!

Setup for both DOS and WINDOWS use and to be easily switched between them, the MALA options of (just) shutting down aren't necessarily what is needed?

2nd: Add another .bat - In the MALA GUI shutdown options Bombjack uses another DOS based solution.. a batch file that on execution does not shutdown the machine but restarts it ..to the DOS menu I already shown above. This way you can always keep on abusing the machine or shut it down through the DOS "advanced options" screen.

And yes, the machine shutdown is done with yet another DOS program, the ATXOFF.COM. WIN98SE shuts down nicely if needed, but as that's not needed in this case...


Here's the autoexec.bat logic along with Bombjack's basic DOS setup...

---------------------------------------------------------------------

CLS
@ECHO OFF
LH /L:2,38208 c:\mouse.com
PROMPT $p$g
PATH C:\WINDOWS;C:\WINDOWS\COMMAND;C:\DOS
SET TEMP=C:\TEMP
SET TMP=C:\TEMP
mode con codepage prepare=((850) C:\WINDOWS\COMMAND\ega.cpi)
cls
mode con codepage select=850
cls
keyb su,,C:\WINDOWS\COMMAND\keyboard.sys
path=c:\windows\command;c:\windows
LH /L:0;2,41344 /S C:\WINDOWS\SMARTDRV.EXE
SET SOUND=C:\SB16
SET BLASTER=A220 I5 D1 H5 P330 T6

:MENU
CLS
@ECHO OFF
CHOOSE YOUR PLEASURE
 
LOADING ARCADE MODE IN 10 SECONDS


JUKEBOX .................................Credits Button

PINBALL ARCADE / ANALOG ACTION .........Player 1 Button

ADVANCED OPTIONS ...........Shazaaam! + Player 2 Button

CHOICE /C:aj10 /N /T:a,10
IF ERRORLEVEL 4 GOTO ADVANCED
IF ERRORLEVEL 3 GOTO WIN98
IF ERRORLEVEL 2 GOTO JUKEBOX
IF ERRORLEVEL 1 GOTO ARCADE

:SHUTDOWN
CLS
C:
CD..
SMARTDRV /C
ATXOFF.COM

:DOS
CLS
C:
CD..
CLS
C:
GOTO END

:ARCADE
CLS
@ECHO OFF
C:
CD\gl
gl
GOTO MENU

:JUKEBOX
CLS
@ECHO OFF
C:
CD\dc
doscab
GOTO MENU

:WIN98
CLS
@ECHO OFF

PINBALL ARCADE / ANALOG ACTION
   
 
LOADING
 
 
.. WAIT A WEEK ..
WIN
CLS

:ADVANCED
CLS
@ECHO OFF
************************************** ADVANCED OPTIONS
 
(BACK TO MAIN MENU IN 10 SECONDS)


BACK TO MAIN MENU .......................Credits Button

MAINTENANCE - DOS ......................Player 1 Button

SHUTDOWN ...................Shazaaam! + Player 2 Button


CHOICE /C:j10 /N /T:j,15
IF ERRORLEVEL 3 GOTO SHUTDOWN
IF ERRORLEVEL 2 GOTO DOS
IF ERRORLEVEL 1 GOTO MENU

:END


---------------------------------------------------------------------

Questions / comments? Feel free to..

L8r. Got a PinBox to build ;)

psychotech

psychotech

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    • psychotech
Re: Bombjack - NOT XP/VISTA Certified :)
« Reply #108 on: July 13, 2007, 05:40:41 pm »
Worst first.

Bad freehand pics without a flash, but still.. The main autoexec.bat menu screens as described earlier.





And the DB25 female connector for the control panels.



Final pics of the finished bartop coming soon.

psychotech

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Re: Bombjack - Jumping BombJack Flash!
« Reply #109 on: July 13, 2007, 08:00:30 pm »
Jumping Jack Flash!

IT IS DONE :)


Actually, Bombjack was finished about two months ago; Maybe I'm just bone idle..

More bad pictures (taken freehand without flash) to start this post:

Probably no surprise on a Bombjack dedicated bartop - Made the MaLa FE to suit the concept..


And after you've selected your game and wait for it to load:

Noticed the odd spinner knob? Just replaced the "normal" knob with yet another hack gaining another 3 seconds of spin time :) It's made of a "lock-screw" from a DB25 connector and an unused 2 inch caster wheel; a perfect pair ..Feels much better; IE. have better grip & the hard drive spinner now easily spins for 10 seconds, not bad. Tempest rocks!

...Better pictures.

Sometime in the past I mentioned "a convex grin".. Well, here's a picture that shows a part of the machine that I'm actually quite pleased with. It's maybe not that easy to see on the other pictures, but that really came out quite nicely (even if I say myself).. Some 3D to it? The marquee is dusty etc. but still, ignore everything but the topmost four centimeters of the picture..

Bombjack side & marquee:



Another view of the bartop. Maybe that marquee "bulge" happened when Jack jumped a bit too fast & far..?


The "Hackpanel" in place:


If I was 27 years younger & a good 100cm shorter, that might be the view of the Hackpanel ..and it just might look good ..


For even this view I'd have to get a really low seat..


Just how did I end down here..


BOMBJACK


Took about 600 pictures during the building process. Even with at least half of them being less than perfect I'm ready to post more if you want to know something not discussed/pictured here..

Well, here it is.

You'll be the judge & the jury.

Thank You. Everyone. I'll go grab a beer :)

Yours,
psychotech

bfauska

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Re: Bombjack - Jumping BombJack Flash!
« Reply #110 on: July 13, 2007, 09:02:04 pm »
Congratulations on a very professional looking concept and execution.  Good work... what's next?

psychotech

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Re: Bombjack - Jumping BombJack Flash!
« Reply #111 on: July 13, 2007, 09:31:10 pm »
Thank You very much  :)

Next.., well, a jukebox/pinball/mame bartop/wallmount?!

Check it out @ http://forum.arcadecontrols.com/index.php?topic=67842.0

psychotech

stephenp1983

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Re: Bombjack - Jumping Jack Flash!
« Reply #112 on: July 14, 2007, 04:04:49 pm »
I would really be interested in seeing some more pictures of how you did the DB25 female connector for the control panels.

psychotech

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Re: Bombjack - Jumping Jack Flash!
« Reply #113 on: July 14, 2007, 06:55:44 pm »
I would really be interested in seeing some more pictures of how you did the DB25 female connector for the control panels.


Me too :)

But as it is, it's really simple (and just for that reason I didn't take pictures..) operation.

Actually, all you need is a DB25 cable (female-male) ..or two to really take advantage of them. Just make sure the wire colors on the cables (if more than one) match.. and cut them in half, remove the outer shell and solder the wires you'll need in place.. (I used GGG's KeyWiz Eco 2, solder version). At this point you should already know what wire color goes where on your control panel(s)...

Pictures:

Bartop side, female connector side wires soldered to the Keywiz:


Control panel side, male connector from the same cable:


And another CP picture:


One more:


Hope this helps?!

psychotech

stephenp1983

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Re: Bombjack - Jumping Jack Flash!
« Reply #114 on: July 14, 2007, 07:02:02 pm »
Very neat idea!

theCoder

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Re: Bombjack - Jumping Jack Flash!
« Reply #115 on: July 15, 2007, 02:23:18 am »
Congratulations on another completed build.  Looks great.  As bfauska asked, "What's next?"  I know you are hurting for space, but how about a full sized upright?  Or perhaps a sit-down driving cab? 

psychotech

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Re: Bombjack - Jumping Jack Flash!
« Reply #116 on: July 15, 2007, 10:46:40 am »
 ;D

Congratulations on another completed build.  Looks great.  As bfauska asked, "What's next?"  I know you are hurting for space, but how about a full sized upright?  Or perhaps a sit-down driving cab? 

Thanks!

And to quote my answer to bfauska:

Thank You very much  :)

Next.., well, a jukebox/pinball/mame bartop/wallmount?!

Check it out @ http://forum.arcadecontrols.com/index.php?topic=67842.0

psychotech

I do (unfortunately?) have some ideas for a future project ..but now I really should build the jukebox/pinball machine first. Well see...

psychotech

dhansen

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Re: Bombjack - Jumping Jack Flash!
« Reply #117 on: September 09, 2007, 01:55:51 pm »
Whoo hoo, nice to see the harddrive spinner live on.  I come back once in a while and lurk around and it's good to see this still being used!  :applaud:

Here's a close up that I never posted... my website is so outdated...



..as his cold lifeless fingers lie motionless on the garage floor, all he could hear in his head was...I JUST WANTED TO PLAY A GAME OF DONKEY KONG!!

psychotech

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Re: Bombjack - Jumping Jack Flash!
« Reply #118 on: September 09, 2007, 06:26:53 pm »
!!!

That looks great! I did my L-bracket & MDF version just because your mouse PCB mounting solution was "only a drawing", and therefore I couldn't be sure it would actually work in the long run ;) Well, seems that it turned out to be a working solution  :applaud:

Thanks for all the info & inspiration. Of all the BYO spinner ideas I'd still go with your "Arcade Stupidity" version! :notworthy:

My version has the "optical wheel" (whatever) spinning freely, but is that wheel on the picture actually connected to that white bracket? Once I got mine aligned right I just used a drop of super glue and it works like a charm ..no perceptible swing then or now.

Great stuff :cheers:

psychotech

Kangum

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Re: Bombjack - Jumping Jack Flash!
« Reply #119 on: September 09, 2007, 08:24:29 pm »

Your attention to detail has paid off. Brilliant!