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Would Like Opinion on New CP Layout

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Circo:

I will second that comment about the spinner.  I have a slikstick classic panel and while I love it I have gotten smashed fingers/knuckles a few times playing golden tee.  Trust me it hurts.

acevedor2:

Ok, based on the feedback I received above, I made a couple of changes. How about this one.  Is this better?  Thanks again for all of the input.  Cheers.


miles2912:

If you are looking to trim it down the player 2 coin button is not used that often.  Games that require it (gauntlet for example) I just remap a player 2 button - there are 6 buttons and gauntlet only wants 1.  When you exit a game.. it comes back to the menu so a menu button is not needed.   The 2 buttons next to the spinner and not needed.  I might keep the 7th button next to Player 1 for defender.  The 2 buttons next to the track ball are not needed and I would straighten the 6 packs.  The V shape that you have is funky and will take some getting used to.  Look how close your joysticks are to the buttons..  might be a tad cramped.  I would make a cardboard mock up to get a feel for it.  Cut out some paper and place it on there and just see how it feels. 

Here is mine for a reference and the joystick - button spacing is right on for me.  I went to a few arcades and measured spacing .

D-



tranq:

Well, then, that drawing isn't to scale, cos you shouldn't have to piggyback the right stick above the buttons.  I'd look more at other's panels, even check out the SS classic.  (Note: their CO2 is now the same size and - well, a little tightly - contains dual-dual sticks.)

leapinlew:

I wouldn't put any button or anything above the spinner. I have the quit button just off to the left and the pause off to the right and people manage to hit those buttons all the time. They even manage to hit the Player 2 joystick. Here is a picture of my CP so you can see what I'm talking about.

The pause is white
The quit is red



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