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| MAME Ms. Pac Man Issue |
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| FrizzleFried:
OK...I have been playing Ms. Pac Man for years and this never happened once, so it has GOT to be a MAME thing. ...I go through ghosts. Thats right...3 times now I have been able to simply glide through a ghost. It seems it happens when being chased and pulling a 180 degree reverse right through the sucker. This has happened only on my MAME .108 vertical cabinet...I have yet to experience the same issue on my horizontal cabinet (but I don't play Ms. Pac on it any longer). Anyone know of a documented issue with Ms. Pac with Mame .108? I REALLY don't want to change versions...and lose all my hiscores....again. |
| Hoopz:
I think it does NOT have to be a MAME thing. I know that in playing both Pac Man and Ms. Pac Man, that going through ghosts is something that does happen on original boards. |
| Dav:
--- Quote from: FrizzleFried on December 27, 2006, 12:41:59 pm ---OK...I have been playing Ms. Pac Man for years and this never happened once, so it has GOT to be a MAME thing. ...I go through ghosts. Thats right...3 times now I have been able to simply glide through a ghost. It seems it happens when being chased and pulling a 180 degree reverse right through the sucker. This has happened only on my MAME .108 vertical cabinet...I have yet to experience the same issue on my horizontal cabinet (but I don't play Ms. Pac on it any longer). Anyone know of a documented issue with Ms. Pac with Mame .108? I REALLY don't want to change versions...and lose all my hiscores....again. --- End quote --- This is correct behavior. The collision detection works by keeping track of what 8x8 pixel square all the objects are on. So if you step off of your square onto a ghosts square and he steps off his square and on to yours simultaneously you didn't ever occupy the same square. Dave |
| Donkey_Kong:
Frizzle- Happens frequently back then (80's) and now on MAME. I like Davs technical explanation myself & I just thought I would chime in to reinforce that the behavior is normal. ;D |
| FrizzleFried:
That is bloomin' strange....I must have pumped a couple hundred dollars in to Ms. Pac Man over the years and never once experienced that bug... ...and I can appreciate the technical explaination...and that would work if we were taking about an 8 pixel max opject....but I don't think that is the case here...anything larger than the size of the space being reported (in this case 8 pixels) would not 100% swap spaces and would therefore cause a collision detection...right? That said, it is obviously normal behavior, but perhaps not exactly for the reason Dev stated. |
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