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| AdvanceMenu exits to desktop before launching games? |
| (1/1) |
| yugffuts:
Hello, I recently installed AdvanceMenu to use in a vertical cab. I have it working, however when I launch a game, Advancemenu 'exits' to the desktop before launching the MAME game. When I quit, I quit back to AdvanceMenu properly. So, when launching a game, there is no loading screen or anything, and it takes a few seconds before anything happens, so it looks like it's not working. I searched for help with this problem, but couldn't find anything. Any help will be appreciated. Thanks |
| Thenasty:
lets see the RC file. |
| yugffuts:
config save_at_exit device_color_bgr15 yes device_color_bgr16 yes device_color_bgr24 yes device_color_bgr32 yes device_color_bgr8 yes device_color_palette8 yes device_color_yuy2 yes device_joystick none device_keyboard auto device_lgrawinput_calibration auto device_mouse none device_sdl_samples 2048 device_sound auto device_svgawin_divideclock no device_svgawin_skipboard 0 device_svgawin_stub fullscreen device_video auto device_video_cursor auto device_video_doublescan yes device_video_fastchange no device_video_interlace yes device_video_output fullscreen device_video_overlaysize 1024 device_video_singlescan yes difficulty none display_brightness 1 display_gamma 1 display_orientation flip_xy mirror_x display_restoreatexit yes display_restoreatgame yes display_size 1768 emulator "mame" mame "mame.exe" "" event_alpha yes event_assign up up or 8_pad event_assign down down or 2_pad event_assign left left or 4_pad event_assign right right or 6_pad event_assign enter enter or enter_pad event_assign esc esc event_assign space space event_assign home home event_assign end end event_assign pgup pgup event_assign pgdn pgdn event_assign del del event_assign ins insert event_assign shutdown lcontrol esc event_assign mode tab event_assign help f1 event_assign group f2 event_assign type f3 event_assign exclude f4 event_assign sort f5 event_assign setgroup f9 event_assign settype f10 event_assign runclone f12 event_assign command f8 event_assign menu backquote or backslash event_assign emulator f6 event_assign rotate 0_pad event_assign lock scrlock event_assign preview space event_assign mute period_pad event_mode fast event_repeat 500 50 icon_space 43 idle_screensaver 60 10 idle_screensaver_preview snap idle_start 0 0 include input_hotkey yes lock no menu_base 0 menu_rel 11 merge differential misc_exit normal misc_quiet yes mode list mode_skip mouse_delta 100 preview snap preview_default none preview_default_cabinet none preview_default_flyer none preview_default_icon none preview_default_marquee none preview_default_snap none preview_default_title none preview_expand 1.15 sort parent sound_background_begin none sound_background_end none sound_background_loop none sound_background_loop_dir "mp3" sound_background_start none sound_background_stop none sound_buffer 0.1 sound_foreground_begin none sound_foreground_end default sound_foreground_key default sound_foreground_start default sound_foreground_stop default sound_latency 0.1 sound_samplerate 44100 sound_volume -20 ui_background none ui_bottombar yes ui_clip single ui_color help 000000 ffffff ui_color help_tag 247ef0 ffffff ui_color submenu_bar 247ef0 ffffff ui_color submenu_item 000000 ffffff ui_color submenu_item_select 000000 afffff ui_color submenu_hidden 808080 ffffff ui_color submenu_hidden_select 808080 afffff ui_color menu_item 000000 ffffff ui_color menu_hidden 808080 ffffff ui_color menu_tag 247ef0 ffffff ui_color menu_item_select 000000 afffff ui_color menu_hidden_select 808080 afffff ui_color menu_tag_select 247ef0 afffff ui_color bar 000000 ffffff ui_color bar_tag 247ef0 ffffff ui_color bar_hidden 808080 ffffff ui_color grid 247ef0 ffffff ui_color backdrop 000000 808080 ui_color icon ffffff ffffff ui_color cursor 808080 ffffff ui_command_error Error running the command ui_command_menu Command... ui_console no ui_exit none ui_font auto ui_fontsize auto ui_game snap ui_gamemsg "Loading" ui_help none ui_menukey yes ui_skipbottom 0 ui_skipleft 0 ui_skipright 0 ui_skiptop 0 ui_startup none ui_topbar yes ui_translucency 0.6 mame/mode tile_small group_include "<undefined>" group_include "Bad" group_include "Good" group_include "Very Good" type_include "<undefined>" type_include "Application" type_include "Arcade" type_include "Bet 'em Up" type_include "Breakout" type_include "Computer" type_include "Console" type_include "Fight" type_include "Filler" type_include "Flipper" type_include "Gun" type_include "Puzzle" type_include "RPG" type_include "Racing" type_include "Shot 'em Up" type_include "Sport" emulator_include "mame" group "<undefined>" group "Bad" group "Good" group "Very Good" type "<undefined>" type "Application" type "Arcade" type "Bet 'em Up" type "Breakout" type "Computer" type "Console" type "Fight" type "Filler" type "Flipper" type "Gun" type "Puzzle" type "Racing" type "RPG" type "Shot 'em Up" type "Sport" emulator_attrib "mame" missing exclude emulator_attrib "mame" clone include emulator_attrib "mame" bad exclude emulator_attrib "mame" vector include emulator_attrib "mame" vertical include emulator_attrib "mame" neogeo include emulator_attrib "mame" deco exclude emulator_attrib "mame" playchoice exclude |
| yugffuts:
It took a minute, but I realized what you were getting at, sp I deleted my RC and re-created it. It turns out, the problem I'm experiencing is tied to the 'device_video_output fullscreen' option. Is there something else I need to turn on/off to make this work? Also, I do not get any 'loading' screen when I select a game, even though the game is loading. Thanks again. |
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