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| Received my new coin inlaid spinnerknobs from Randy today!!! |
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| mccoy178:
I love the weight of these things! As compared to what came on the originals, these are very solid. I also wanted to mention that now the damn spinner spins for-freaking-ever! So, if you had been considering upgrading, I give this product my full endorsement! Well worth the price of admission. :cheers: Here is the comparison of the old and the new. I'm not sure how much the new ones weigh, but I would say they are three times heavier than the old!!! Here is the new knobs installed. Both upclose and from a distance for your viewing pleasure. ;D |
| markrvp:
Hey McCoy: The computer goes INSIDE the cabinet. ;D |
| patrickl:
At least in this case half the dustwashers are hidden. |
| rockin_rick:
Can you give a [mini] review of the "adjustable resistance" feature of them? Thanks, Rick |
| Derrick Renaud:
--- Quote from: rockin_rick on December 23, 2006, 12:23:49 pm ---Can you give a [mini] review of the "adjustable resistance" feature of them? --- End quote --- My opinion is that this is much more important then the ability to spin forever. The endless spinning is great for a Tempest type game, because that is what the original game did. But a damped feel is what you want for other games. While you still want the weighty feel to the control that the heavy knob or the ESC/Flywheel gives. For Arkanoid, you want it to be somewhat damped. It should barely free spin. Then for games that used a potentiometer such as Super Breakout, you want it completely damped. This can be accomplished by putting a couple of layers of felt under the knob, so by lowering the knob you get higher friction. Sorry if I gave any trade secrets away here Randy. I really don't know what his new knob uses. I do imagine the weighty feel makes it feel better then your average knob. I don't think I have ever said the word knob so much in one day. Knob, knob, knob... :laugh2: D. |
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