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U360 mounting direction?
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fatfingers:

--- Quote from: tranq on December 19, 2006, 01:52:16 pm ---Ya, kowal's got it right....except if you install from underneath, the image will be inverted.

--- End quote ---

Um, isn't kowal's picture showing the joystick mounted from underneath  ???

tranq:
No.  He's showing it as if it were mounted on top.   If he showed the reverse, then the stick would be shown upside-down.  In either case, the input terminals are facing the player.  It's just a matter of which one to which side of you.  This is just a transformation by inversion.

I know this is gonna fuddle ya, so try this: take (or make) a square piece of paper.  Place it in front of you.  Turn it 45 degrees.  In the down-right area, draw a small circle.  (This is the usb terminal.) In the down-left area, draw a square.  (This is the other terminal.)  You now have the orientation of the terminals with the stick upside-down. Flip the piece of paper over, and do the same thing, but switching the places of the drawings.  You now have the terminal orientation rightside-up.
destructor:
I don't understand tranq. Here is no other way to mount U360 than kowal show.
Otherwise you can mount PCB in other direction but then you must create new maps.

Maybe you say about mount stick with top under panel? :laugh2:
tranq:
Silly goose.   I was just invoking a convention.  The only constant is the direction the terminals face - the player.*   Hence, whether you're looking at the stick rightside-up (as if it were flush-mounted on top), or upside-down (mounted underneath), in almost any case you're going to be hooking up the stick while it's upside-down (panel turned on its face).


*This will be only slightly different if you have the panel standing on its long end (you know, where the cables generally exit), or if you have a top-opening panel, in that the terminals will be facing up.  However, the symmetry will be the same.  Only the axis will change: in the general case, the axis is horizontal (say, X); in the special case, the axis is vertical (say, Y).  In both cases, it is a transformation by rotation.  (Correction to last post: inversional transformation requires the items be arranged vertically (which would be arrangement along a Z axis).  In both the above cases, the items are arranged horizontally, despite axis change, which itself is a transformation.

(You can see why definitions are often much shorter than descriptions - but why grasping the former without need for description is very desirable.)
javeryh:
Sorry to bump an old thread but I just noticed that I installed my U360s sideways (90 degrees from what they are supposed to be).  Since they are fully mappable will this be a problem going forward or do I just have to remap everything?  This is what I did (god, I'm an idiot):



As you can see I cut out the recess 90 degrees to what it should have been...  :banghead:
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