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| what are the more [CPU] demanding vertical games? |
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| JoyMonkey:
Some of the more recent vertical shooters should be more CPU intensive than others. Not necessarily just because they're newer, but because more recently shooters have started using a crazy amount of sprites in each game. A couple of years ago I tested out every vertical game in Mame 0.66 on a DOS 450Mhz PII machine, the only game that showed any speed problems was ESP Ra De (which I think was the newest vertical game at the time), but even that was still playable. For a vertical only set up, I'd definetly stick with an older version of MAME. You'll miss out on one or two newer games, but no great loss. |
| ChadTower:
Tempest would take a lot more horsepower in MAME than in its original form because of the vector simulation in the raster engine. Vector games in MAME almost have to run an emulator within MAME to work. It runs very, very well on its original board with 1980 technology. |
| rockin_rick:
Thanks for the info. I'll do some benchmarking with some of those demanding games with a few different versions of mame (perhaps ~0.66, 0.92, and 0.111) and see what happens... Rick |
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