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Cruis'n USA single-game emulator...THAT would rock!
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AE35:
Hey all!
I've just seen all the single/few game emulators that take advantage of
HW acceleration. Such as Zinc, Vivanonno and Radikal Bikers
I'm an idiot, of course, but I couldn't help thinking: how come noone
has made a Cruis'n USA emulator? The word on the street is that it will
take for ever before our PC's can run it!
Maybe if we all chipped in :)
Nicholas
jelwell:
--- Quote from: AE35 on December 11, 2006, 01:10:51 pm ---The word on the street is that it will take for ever before our PC's can run it!
--- End quote ---
That word is OLD. It runs great on my PC right now. Make sure you are using a built after .94u5. I'd highly suggest trying out 0.95 and also .111.
http://mamedev.org/releases/whatsnew_095.txt
--- Quote ---midvunit.c:
* turned off debugging code in the hotspots, giving a HUGE speed improvement
to the V-unit games (d'oh!)
--- End quote ---
Joseph Elwell.
AE35:
Hi
How great is great? and what CPU?
Thanks,
Nicholas :)
NickG:
Getting full frames with an Intel e6600 setup, got decent frames on an AMD 3700+ as well. Somewhere on the MAMEFAQ It is suggested to turn off auto frameskip and set your frameskip manually; part of the auto frameskip process interferes with the emulation render process or something. You could run the N64 version if you can't MAME it.
Glaine:
I second just running it in Project64, a N64 emulator. It will be grainier but you will get you fix. And then I realized that Cruisin is a lame rail-racer (no different paths, etc). It has its moments.
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