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| Cruis'n USA single-game emulator...THAT would rock! |
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| AE35:
Hey all! I've just seen all the single/few game emulators that take advantage of HW acceleration. Such as Zinc, Vivanonno and Radikal Bikers I'm an idiot, of course, but I couldn't help thinking: how come noone has made a Cruis'n USA emulator? The word on the street is that it will take for ever before our PC's can run it! Maybe if we all chipped in :) Nicholas |
| jelwell:
--- Quote from: AE35 on December 11, 2006, 01:10:51 pm ---The word on the street is that it will take for ever before our PC's can run it! --- End quote --- That word is OLD. It runs great on my PC right now. Make sure you are using a built after .94u5. I'd highly suggest trying out 0.95 and also .111. http://mamedev.org/releases/whatsnew_095.txt --- Quote ---midvunit.c: * turned off debugging code in the hotspots, giving a HUGE speed improvement to the V-unit games (d'oh!) --- End quote --- Joseph Elwell. |
| AE35:
Hi How great is great? and what CPU? Thanks, Nicholas :) |
| NickG:
Getting full frames with an Intel e6600 setup, got decent frames on an AMD 3700+ as well. Somewhere on the MAMEFAQ It is suggested to turn off auto frameskip and set your frameskip manually; part of the auto frameskip process interferes with the emulation render process or something. You could run the N64 version if you can't MAME it. |
| Glaine:
I second just running it in Project64, a N64 emulator. It will be grainier but you will get you fix. And then I realized that Cruisin is a lame rail-racer (no different paths, etc). It has its moments. |
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