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| Corbet:
First of all I'd like to thank everyone in advance for any questions you answer. I realize you've probably answered these types of questions over and over. 1) I'm planning on building an MAME cabinet, 4 players, for games like beat em ups (golden axe, gauntlet legends, ect), fighters (tekken, mortal kombat, ect.), shooters (ikagura), and any other game I decide to play. 2) I'm having a hard time deciding how I wish to wire my controls. UltraStik 360 seems pretty awesome, allowing wiring of buttons to each joystik then USB right into a PC. Problem is they run $60+ and I'd be spending over $300 on 4 joystiks. This is way to much for me. I also considered an I-PAC USB but it only supports 32 inputs. I'm assuming 8 buttons for each joystik is good, plus 4 4-player buttons, along with the joystik. That's more then 32 inputs by far. Are there any other cheaper Joystiks that offer USB connectivity and the wiring of Buttons to each one? Do I want a 8-way or should I go with an analog? I'm mainly looking for something easy to install with easy software to setup. 3) What is the cheapest/best site to buy buttons and joystiks? I tried looking on the main page but it is incredibly out of date. Also, what kind of adapters am I looking at for Dreamcast/PS2/Gamecube/Wii/Ect? I saw some for around $30 but that quickly adds up. 4) What kind of wood is best used to make a cabinet? Could I just go to Carter lumber and pick up some wood? What kind of tools do I need for the actual construction of it? 5) I'm a little confused on the whole Monitor issue. What's the average monitor size in arcades? 27"? Should I be looking to purchase a CRT Computer Monitor or a TV of some sorts? Again, I'm trying to keep this relatively cheap, but I'm willing to spend anywhere from $200-$300 if needed. 6) Any pointers before I begin this adventure? I think the first step is to set up a mock arcade controller for the PC and set it up before I actually construct the cabinet. |
| Xam:
Get Saints book!!!! Though it is a bit out of date due to recent developments in the community, that basic info is still very good. It explains most of the questions you have asked. It is quite simply an invaluable tool....especially if you have no idea (like me) It explains things in a very easy to understand language. The simple fact is, there is no "right" answer to your questions for the most part. The answers will be quite varied. Xam |
| Corbet:
That's the thing. Does Saints book give specific makers of joystiks and such? I'm looking for a joystik that can be used with a vast amount of games, provide USB support, and possibly wiring of buttons. |
| FunWithFire:
Don't forget the Wiki. If you take a look through there, you will see that it's the IPAC VE that has 32 inputs (designed for a 2 player cab) whereas the IPAC 4 has 56 inputs: --- Quote ---The I-PAC4 is designed for 4-player panels or where large numbers of inputs are needed. It also comes in PS/2 and USB versions. Both versions have 56 inputs and are all programmable and designated 4 joysticks, 8 buttons each plus coin 1,2,3,4 and start 1,2,3,4. Two of the inputs are assigned as shift keys to access two separate codes sets covering the player 1,2 and the player 3,4 inputs, usefull if you want to keep administrative buttons to a minimum on your control panel --- End quote --- |
| Corbet:
Ah, thanks for that. I think I actually decided to go with a 2-player cabinet instead, due to size and cost. After reading the Wiki, it seems that the IPAC is the best choice of a keyboard encoder and hooking up buttons/joystik via USB. Is this correct? --- Quote from: FunWithFire on December 09, 2006, 03:01:03 am ---Don't forget the Wiki. If you take a look through there, you will see that it's the IPAC VE that has 32 inputs (designed for a 2 player cab) whereas the IPAC 4 has 56 inputs: --- Quote ---The I-PAC4 is designed for 4-player panels or where large numbers of inputs are needed. It also comes in PS/2 and USB versions. Both versions have 56 inputs and are all programmable and designated 4 joysticks, 8 buttons each plus coin 1,2,3,4 and start 1,2,3,4. Two of the inputs are assigned as shift keys to access two separate codes sets covering the player 1,2 and the player 3,4 inputs, usefull if you want to keep administrative buttons to a minimum on your control panel --- End quote --- --- End quote --- |
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